Unity

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UnityMCP is a server for the Model Context Protocol, facilitating Unity integration.

Overview

Unity Introduction

UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), enabling seamless integration between Unity and AI assistants. It provides real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

How to Use

To use UnityMCP, install the UnityMCP plugin in your Unity Editor. Utilize the debug window for connection status and monitoring, execute C# code through the integrated engine, and leverage the WebSocket client for real-time communication.

Key Features

Key features of UnityMCP include a debug window for monitoring, a WebSocket client for real-time communication, a C# code execution engine, a comprehensive logging system, and editor state tracking and serialization.

Where to Use

UnityMCP can be used in game development, AI integration, and any project that requires real-time monitoring and interaction between Unity and external systems.

Use Cases

Use cases for UnityMCP include developing AI-driven game features, real-time debugging of game states, and creating tools that enhance the Unity Editor experience.

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