Unity

Arodoid
420
Provides real-time editor status monitoring, remote command execution, and comprehensive logging features.

Overview

What is Unity

UnityMCP is a powerful Unity Editor plugin that implements the Model Context Protocol (MCP), facilitating seamless integration between Unity and AI assistants. It offers features such as real-time editor state monitoring, remote command execution, and comprehensive logging capabilities.

How to Use

To use UnityMCP, install the UnityMCP plugin in your Unity Editor. Once installed, you can access the debug window to monitor connection status, execute commands remotely, and utilize the logging system for tracking editor states.

Key Features

Key features of UnityMCP include a debug window for monitoring connection status, a WebSocket client for real-time communication, a C# code execution engine, a comprehensive logging system, and editor state tracking and serialization.

Where to Use

UnityMCP can be used in game development, interactive simulations, and any project that requires integration with AI assistants or real-time monitoring of the Unity Editor.

Use Cases

Use cases for UnityMCP include enhancing game development workflows, enabling AI-driven game mechanics, and providing real-time feedback and logging for debugging purposes.

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