Godot-MCP

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An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude
#claude #gamedev #godot #mcp

Overview

Godot-MCP Introduction

Godot-MCP is a Model Context Protocol (MCP) integration for the Godot game engine that enables AI assistants to create and edit games, providing tools for code assistance, scene manipulation, and project management.

How to Use

To use Godot-MCP, clone the repository, set up the MCP server by installing dependencies and building the project, configure the Claude Desktop, and open an example project in Godot Engine to start utilizing the plugin.

Key Features

Key features include full access to Godot projects, two-way communication between AI and the editor, and various command categories for managing nodes, scripts, scenes, projects, and editor functionalities.

Where to Use

Godot-MCP can be used in game development, particularly for projects utilizing the Godot engine, where AI assistance can enhance productivity and streamline workflows.

Use Cases

Use cases for Godot-MCP include automating repetitive tasks in game development, assisting with code generation and debugging, managing scene structures, and facilitating collaborative project management.

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