Godot-MCP

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A proof of concept for a Godot MCP
#claude #gamedev #godot #mcp

Overview

What is Godot-MCP

Godot-MCP is a proof of concept that integrates the Godot Engine with AI assistants using the Model Context Protocol (MCP). It enables AI assistants to interact with Godot projects, enhancing capabilities for code assistance, scene manipulation, and project management.

How to Use

To use Godot-MCP, clone the repository from GitHub, set up the MCP server by installing necessary packages, configure the Claude Desktop with the appropriate settings, and open the example project in Godot Engine to start utilizing the plugin.

Key Features

Key features of Godot-MCP include full access to Godot project files, two-way communication between AI and the editor, and various command categories such as Node Commands, Script Commands, Scene Commands, Project Commands, and Editor Commands for comprehensive project management.

Where to Use

Godot-MCP can be used in game development, interactive simulations, and any project utilizing the Godot Engine where AI assistance can enhance productivity and streamline workflows.

Use Cases

Use cases for Godot-MCP include automating scene setup, assisting in script writing and debugging, managing project resources efficiently, and providing real-time suggestions for project improvements.

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