editor-mcp-server

playcanvas
51
MCP Server for AI automation of the PlayCanvas Editor
#javascript #mcp #mcp-server #playcanvas #typescript #vibe-coding #webgl #webgpu #webxr

Overview

editor-mcp-server Introduction

editor-mcp-server is an MCP Server designed for automating the PlayCanvas Editor using a large language model (LLM). It facilitates various operations within the editor, enhancing productivity and efficiency.

How to Use

To use editor-mcp-server, you need to set it up with Anthropic's Claude, preferably a Pro account for better performance. Once configured, you can utilize various tools to manage entities and assets within the PlayCanvas Editor.

Key Features

Key features of editor-mcp-server include entity management (listing, creating, deleting, duplicating, modifying), asset management (listing, creating, deleting, instantiating), and script handling (setting script text, parsing scripts).

Where to Use

editor-mcp-server is primarily used in game development and interactive media projects that utilize the PlayCanvas Editor, enabling developers to automate repetitive tasks and streamline workflows.

Use Cases

Use cases for editor-mcp-server include automating the creation and management of game entities, managing assets efficiently, and enhancing script development processes within the PlayCanvas environment.

Content