UnityMCP

isuzu-shiranui
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Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.
#csharp #model-context-protocol #typescript #unity-editor

Overview

UnityMCP Introduction

UnityMCP is an extensible framework that integrates Unity Editor with the Model Context Protocol (MCP), allowing AI assistants like Claude to interact directly with Unity projects through a scalable handler architecture.

How to Use

To use UnityMCP, install it via the Unity Package Manager by adding the package from the provided Git URL. Configure connection settings in Unity's preferences and connect to the server. For integration with Claude Desktop, follow the instructions in the installer window to set up the TypeScript client.

Key Features

Key features include an extensible plugin architecture for custom handlers, full MCP integration supporting commands, resources, and prompts, TypeScript and C# support, editor integration with customizable settings, automatic handler discovery, and TCP/IP communication between Unity and external AI services.

Where to Use

UnityMCP can be used in game development, interactive simulations, and any project that requires AI interaction within the Unity environment.

Use Cases

Use cases for UnityMCP include enhancing game development workflows with AI assistance, automating repetitive tasks in Unity, and creating intelligent interactive experiences in simulations or educational tools.

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