内容
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<a href="https://submitgame.github.io/awesome-ai-game-dev-tools/"><img src="assets/banner.svg" width="100%" alt="Awesome AI Game Dev Tools"></a>
# Awesome AI Game Dev Tools [](https://awesome.re)
> Open-source AI tools for making games, and for **decompiling, remixing and mashing up the games you already own**. Every entry is a GitHub repo with **100+ stars and a push in the last year**, with real star counts pulled from the GitHub API and refreshed daily.
**158 active tools** · 61 inactive · updated 2026-10-15 · browse with tag filters on the **[website](https://submitgame.github.io/awesome-ai-game-dev-tools/)** · data in [`data/tools.json`](data/tools.json)
## Contents
1. [Decompile, remix & mash up games](#1-decompile-remix--mash-up-games)
- [📚 Learn: Decompile, Remix & Mash Up](#-learn-decompile-remix--mash-up)
- [a. AI reverse engineering](#1a-ai-reverse-engineering)
- [b. Decomp & recomp projects](#1b-decomp--recomp-projects)
- [c. Agent-driven modding](#1c-agent-driven-modding)
- [d. Mashups & remixes](#1d-mashups--remixes)
- [e. AI replacement assets](#1e-ai-replacement-assets)
2. [Agents & MCP servers](#2-agents--mcp-servers) (20 + 1 hosted)
3. [Game generation & world models](#3-game-generation--world-models) (13 + 10 hosted)
4. [Code & engines](#4-code--engines) (13)
5. [Art](#5-art) (19 + 4 hosted)
6. [3D, animation & shaders](#6-3d-animation--shaders) (25 + 1 hosted)
7. [Audio](#7-audio) (30)
8. [NPCs & narrative](#8-npcs--narrative) (14)
9. [Testing, QA & analytics](#9-testing-qa--analytics) (5)
10. [Showcase](#10-showcase) (6)
11. [Inactive / unmaintained](#11-inactive--unmaintained) (61)
- [Inclusion rules](#inclusion-rules) · [Sources](#sources) · [Contributing](#contributing) · [License](#license)
## 1. Decompile, remix & mash up games
Point an AI agent at a game you own: read its binary, rebuild it from a decomp, mod it, mash it up with another game, or regenerate its assets.
### 📚 Learn: Decompile, Remix & Mash Up
Explainers, guides and talks, picked by hand. Channel, views and dates are real, as of 2026-10-14 (YouTube video pages via yt-dlp (YouTube Data API quota was exhausted)).
#### Start here (explainers)
| | | By | Views | Date |
|---|---|---|---|---|
| <a href="https://youtu.be/wIe3eDfGKUo"><img src="screenshots/learn/yt-wIe3eDfGKUo.jpg" width="120" alt=""></a> | **[Has AI Solved Reverse Engineering?](https://youtu.be/wIe3eDfGKUo)** `Video` | Low Level | 1,002,138 | 2026-10-09 |
| <a href="https://youtu.be/dAzs_rU6080"><img src="screenshots/learn/yt-dAzs_rU6080.jpg" width="120" alt=""></a> | **[I Tested The Viral Github Repo To Reverse Engineer Anything](https://youtu.be/dAzs_rU6080)** `Video` | Nick Saraev | 958,867 | 2026-10-10 |
| <a href="https://youtu.be/s95Q7D0WR40"><img src="screenshots/learn/yt-s95Q7D0WR40.jpg" width="120" alt=""></a> | **[AI Is Decompiling Every Game \| TheStandup](https://youtu.be/s95Q7D0WR40)** `Video` | The PrimeTime | 315,364 | 2026-10-11 |
| <a href="https://youtu.be/h5zkzon0gM4"><img src="screenshots/learn/yt-h5zkzon0gM4.jpg" width="120" alt=""></a> | **[The AI unlock has begun](https://youtu.be/h5zkzon0gM4)** `Video` | AI Search | 953,260 | 2026-10-06 |
| <a href="https://youtu.be/rRQzrQLZRWM"><img src="screenshots/learn/yt-rRQzrQLZRWM.jpg" width="120" alt=""></a> | **[AI Agents Are Decompiling Every Video Game](https://youtu.be/rRQzrQLZRWM)** `Video` | Slop Architect | 231,925 | 2026-10-06 |
| <a href="https://youtu.be/jtfpCGsbSJU"><img src="screenshots/learn/yt-jtfpCGsbSJU.jpg" width="120" alt=""></a> | **[Everything is Open Source Now (Reverse Engineer Anything)](https://youtu.be/jtfpCGsbSJU)** `Video` | Better Stack | 103,793 | 2026-10-12 |
| <a href="https://youtu.be/Pl7ThC4PiVA"><img src="screenshots/learn/yt-Pl7ThC4PiVA.jpg" width="120" alt=""></a> | **[AI Game Decompilation: A Deep Dive](https://youtu.be/Pl7ThC4PiVA)** `Video` | Undocumented Behavior | 52,514 | 2026-10-11 |
| <a href="https://youtu.be/mYZPHdKKMaI"><img src="screenshots/learn/yt-mYZPHdKKMaI.jpg" width="120" alt=""></a> | **[Recomps and Decomps have taken over Retro Gaming...](https://youtu.be/mYZPHdKKMaI)** `Video` | Modern Vintage Gamer | 613,226 | 2026-09-28 |
| <a href="https://youtu.be/cX2kD2yQf88"><img src="screenshots/learn/yt-cX2kD2yQf88.jpg" width="120" alt=""></a> | **[Everything has been solved](https://youtu.be/cX2kD2yQf88)** `Video` | Matthew Berman | 246,794 | 2026-10-10 |
#### Mash up games with an agent
| | | By | Views | Date |
|---|---|---|---|---|
| <a href="https://universal-modder.dev"><img src="screenshots/learn/universal-modder-dev.jpg" width="120" alt=""></a> | **[universal-modder.dev](https://universal-modder.dev)** `Guide`<br>Project site: install the skills and point your coding agent at a game you own. | universal-modder | | |
| <a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/skills/mashup-mods"><img src="screenshots/learn/github-com-rehan-remade-universal-modder-tree-head-skills-mashup-mods.jpg" width="120" alt=""></a> | **[skills/mashup-mods](https://github.com/rehan-remade/universal-modder/tree/HEAD/skills/mashup-mods)** `Guide`<br>The agent skill for combining two games: what to bring across and how to wire it in. | universal-modder | | |
| <a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/minecraft-gta5-passthrough"><img src="screenshots/learn/github-com-rehan-remade-universal-modder-tree-head-examples-minecraft-.jpg" width="120" alt=""></a> | **[examples/minecraft-gta5-passthrough](https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/minecraft-gta5-passthrough)** `Guide`<br>Worked example: real Minecraft depth-composited into GTA V story mode, with field notes. | universal-modder | | |
| <a href="https://huggingface.co/blog/a2aprotocol/universal-modder-a-practical-guide-to-ai-game-modd"><img src="screenshots/learn/huggingface-co-blog-a2aprotocol-universal-modder-a-practical-guide-to-.jpg" width="120" alt=""></a> | **[Universal Modder: a practical guide to AI game modding](https://huggingface.co/blog/a2aprotocol/universal-modder-a-practical-guide-to-ai-game-modd)** `Guide`<br>Written walkthrough of setting up universal-modder and building a first mod. | Hugging Face blog (a2aprotocol) | | |
| <a href="https://youtu.be/jXsB-WMP0d0"><img src="screenshots/learn/yt-jXsB-WMP0d0.jpg" width="120" alt=""></a> | **[How To Merge Video Games With AI! (Full Tutorial)](https://youtu.be/jXsB-WMP0d0)** `Video` | Brendan Jowett | 115,225 | 2026-10-06 |
| <a href="https://youtu.be/NRBfwTBBD54"><img src="screenshots/learn/yt-NRBfwTBBD54.jpg" width="120" alt=""></a> | **[Mod Any PC Game with AI Agents 👁️ Universal Modder Breakdown](https://youtu.be/NRBfwTBBD54)** `Video` | LookOnThisGit | 49,301 | 2026-10-02 |
| <a href="https://youtu.be/zDDdbraq42M"><img src="screenshots/learn/yt-zDDdbraq42M.jpg" width="120" alt=""></a> | **[How to Play MINECRAFT in GTA 5 (Universal Modder Tutorial)](https://youtu.be/zDDdbraq42M)** `Video` | The Mantis Method | 17,153 | 2026-10-08 |
| <a href="https://youtu.be/9dDJq1LGBAw"><img src="screenshots/learn/yt-9dDJq1LGBAw.jpg" width="120" alt=""></a> | **[AI Is Merging Video Games Now (here's how)](https://youtu.be/9dDJq1LGBAw)** `Video` | Better Stack | 22,543 | 2026-10-12 |
| <a href="https://youtu.be/0Uibt85Jtu0"><img src="screenshots/learn/yt-0Uibt85Jtu0.jpg" width="120" alt=""></a> | **[Как делать моды без знаний кода \| Гайд по Universal-modder](https://youtu.be/0Uibt85Jtu0)** `Video` | Vilknz 🤿 | 56,306 | 2026-10-09 |
| <a href="https://youtu.be/CVwrRn7COyc"><img src="screenshots/learn/yt-CVwrRn7COyc.jpg" width="120" alt=""></a> | **[AI Merging Games in 2026 EXPLAINED!](https://youtu.be/CVwrRn7COyc)** `Video` | MrToucan Explains Memes | 345,483 | 2026-10-03 |
| <a href="https://youtu.be/jAZ9WQk2UTk"><img src="screenshots/learn/yt-jAZ9WQk2UTk.jpg" width="120" alt=""></a> | **[Modding Games Is Out Of Control](https://youtu.be/jAZ9WQk2UTk)** `Video` | Lessons in Internet Culture | 444,003 | 2026-10-04 |
| <a href="https://youtu.be/hD-tyU47f84"><img src="screenshots/learn/yt-hD-tyU47f84.jpg" width="120" alt=""></a> | **[Merging Games with AI Situation](https://youtu.be/hD-tyU47f84)** `Video` | Ludocow TV | 199,899 | 2026-09-30 |
#### AI reverse engineering
| | | By | Views | Date |
|---|---|---|---|---|
| <a href="https://rea.tools/guides/native/"><img src="screenshots/learn/rea-tools-guides-native.jpg" width="120" alt=""></a> | **[rea: native binaries guide](https://rea.tools/guides/native/)** `Guide`<br>How rea drives Ghidra/IDA on native executables from your agent. | rea.tools | | |
| <a href="https://rea.tools/showcase/th04/"><img src="screenshots/learn/rea-tools-showcase-th04.jpg" width="120" alt=""></a> | **[rea showcase: TH04 (DOS bullet ring)](https://rea.tools/showcase/th04/)** `Guide`<br>Recovering a DOS-era Touhou bullet-ring calculation step by step. | rea.tools | | |
| <a href="https://rea.tools/showcase/dx-ball/"><img src="screenshots/learn/rea-tools-showcase-dx-ball.jpg" width="120" alt=""></a> | **[rea showcase: DX-Ball sound pan](https://rea.tools/showcase/dx-ball/)** `Guide`<br>Reconstructing DX-Ball's sound-pan calculation from the binary. | rea.tools | | |
| <a href="https://github.com/morluto/rea/blob/HEAD/docs/installation.md"><img src="screenshots/learn/github-com-morluto-rea-blob-head-docs-installation-md.jpg" width="120" alt=""></a> | **[rea docs: installation + Ghidra DOS / PPC / MIPS / PSP](https://github.com/morluto/rea/blob/HEAD/docs/installation.md)** `Guide`<br>Install guide; console targets: [DOS](https://github.com/morluto/rea/blob/HEAD/docs/ghidra-dos.md) · [PowerPC](https://github.com/morluto/rea/blob/HEAD/docs/ghidra-ppc.md) · [MIPS](https://github.com/morluto/rea/blob/HEAD/docs/ghidra-mips.md) · [PSP](https://github.com/morluto/rea/blob/HEAD/docs/ghidra-psp.md). | morluto/rea | | |
| <a href="https://github.com/rehan-remade/universal-modder/blob/HEAD/skills/reverse-engineering/SKILL.md"><img src="screenshots/learn/github-com-rehan-remade-universal-modder-blob-head-skills-reverse-engi.jpg" width="120" alt=""></a> | **[skills/reverse-engineering/SKILL.md](https://github.com/rehan-remade/universal-modder/blob/HEAD/skills/reverse-engineering/SKILL.md)** `Guide`<br>universal-modder's agent skill for working out a game's engine and code before modding. | universal-modder | | |
| <a href="https://youtu.be/u2vQapLAW88"><img src="screenshots/learn/yt-u2vQapLAW88.jpg" width="120" alt=""></a> | **[ghidraMCP: Now AI Can Reverse Malware](https://youtu.be/u2vQapLAW88)** `Video` | LaurieWired | 188,317 | 2025-03-25 |
| <a href="https://youtu.be/ybSWI2cZzIU"><img src="screenshots/learn/yt-ybSWI2cZzIU.jpg" width="120" alt=""></a> | **[Stop Manually Reversing: Use Claude + Ghidra MCP Instead (Full Tutorial)](https://youtu.be/ybSWI2cZzIU)** `Video` | Jackson Mittag | 64,188 | 2026-04-10 |
| <a href="https://youtu.be/sF_Yk0udbZw"><img src="screenshots/learn/yt-sF_Yk0udbZw.jpg" width="120" alt=""></a> | **[Retro Game Decompilation Using AI by Macabeus](https://youtu.be/sF_Yk0udbZw)** `Video` | Codeminer42 | 10,829 | 2025-12-05 |
#### Classic decomp & recomp
| | | By | Views | Date |
|---|---|---|---|---|
| <a href="https://wiki.decomp.dev/"><img src="screenshots/learn/wiki-decomp-dev.jpg" width="120" alt=""></a> | **[decomp.dev wiki](https://wiki.decomp.dev/)** `Guide`<br>Community wiki for matching decompilation: tooling, workflow and how to contribute. | decomp.dev | | |
| <a href="https://github.com/N64Recomp/N64Recomp/wiki"><img src="screenshots/learn/github-com-n64recomp-n64recomp-wiki.jpg" width="120" alt=""></a> | **[N64Recomp wiki](https://github.com/N64Recomp/N64Recomp/wiki)** `Guide`<br>How static recompilation of N64 games works and how to use the tool. | N64Recomp | | |
| <a href="https://youtu.be/ywWwUuWRgsM"><img src="screenshots/learn/yt-ywWwUuWRgsM.jpg" width="120" alt=""></a> | **[Recompilation: An Incredible New Way to Keep N64 Games Alive](https://youtu.be/ywWwUuWRgsM)** `Video` | Nerrel | 1,104,675 | 2024-05-10 |
| <a href="https://youtu.be/lJVGd7cBGuQ"><img src="screenshots/learn/yt-lJVGd7cBGuQ.jpg" width="120" alt=""></a> | **[I DECOMPILED a Sonic game... here's how](https://youtu.be/lJVGd7cBGuQ)** `Video` | MattKC | 1,013,111 | 2022-10-14 |
| <a href="https://youtu.be/lpOEhtoc3DY"><img src="screenshots/learn/yt-lpOEhtoc3DY.jpg" width="120" alt=""></a> | **[N64 : Decomp vs Recomp vs Ports Explained](https://youtu.be/lpOEhtoc3DY)** `Video` | Modern Vintage Gamer | 211,557 | 2025-05-19 |
| <a href="https://youtu.be/45HT9YwhPYo"><img src="screenshots/learn/yt-45HT9YwhPYo.jpg" width="120" alt=""></a> | **[Super Mario 64 Decomp Modding Tutorial - Getting Started [Windows 10, 11]](https://youtu.be/45HT9YwhPYo)** `Video` | Rovertronic | 6,798 | 2026-02-14 |
<details><summary><b>Trend watch</b></summary>
- [Rehan Sheikh (@rehan_shei), 2026-10-12](https://x.com/rehan_shei/status/2109650540158484913): Left fal to start something new; one person with an agent + fal can mash up any game in a weekend, and those mods did 1B+ views in a week.
- [morluto (@morluto), 2026-10-11](https://x.com/morluto/status/2109138696008327226): rea 6.4 is out and much, much faster.
</details>
### 1a. AI reverse engineering
MCP servers and agent tools that let a coding agent read, label and explain binaries of games you own.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/morluto/rea"><img src="screenshots/morluto-rea.jpg" width="120" alt=""></a> | **[morluto/rea](https://github.com/morluto/rea)** | 253.4k | 2026-10-15 | Reverse engineer anything with agents, from app behavior down to native binaries. | [DX-Ball sound-pan reconstruction (README showcase)](https://github.com/morluto/rea#dx-ball-reconstruct-a-sound-pan-calculation) |
| <a href="https://github.com/NationalSecurityAgency/ghidra"><img src="screenshots/nationalsecurityagency-ghidra.jpg" width="120" alt=""></a> | **[NationalSecurityAgency/ghidra](https://github.com/NationalSecurityAgency/ghidra)** | 87.9k | 2026-10-13 | Ghidra is a software reverse engineering (SRE) framework | |
| <a href="https://github.com/radareorg/radare2"><img src="screenshots/radareorg-radare2.jpg" width="120" alt=""></a> | **[radareorg/radare2](https://github.com/radareorg/radare2)** | 25.0k | 2026-10-15 | UNIX-like reverse engineering framework and command-line toolset | [site / demo](https://www.radare.org) |
| <a href="https://github.com/rizinorg/cutter"><img src="screenshots/rizinorg-cutter.jpg" width="120" alt=""></a> | **[rizinorg/cutter](https://github.com/rizinorg/cutter)** | 20.0k | 2026-09-11 | Free and Open Source Reverse Engineering Platform powered by rizin | [site / demo](https://cutter.re) |
| <a href="https://github.com/mrexodia/ida-pro-mcp"><img src="screenshots/mrexodia-ida-pro-mcp.jpg" width="120" alt=""></a> | **[mrexodia/ida-pro-mcp](https://github.com/mrexodia/ida-pro-mcp)** | 12.9k | 2026-09-26 | AI-powered reverse engineering assistant that bridges IDA Pro with language models through MCP. | [site / demo](https://plugins.hex-rays.com/mrexodia/ida-pro-mcp) |
| <a href="https://github.com/LaurieWired/GhidraMCP"><img src="screenshots/lauriewired-ghidramcp.jpg" width="120" alt=""></a> | **[LaurieWired/GhidraMCP](https://github.com/LaurieWired/GhidraMCP)** | 11.3k | 2026-10-10 | MCP Server for Ghidra | |
| <a href="https://github.com/bethington/ghidra-mcp"><img src="screenshots/bethington-ghidra-mcp.jpg" width="120" alt=""></a> | **[bethington/ghidra-mcp](https://github.com/bethington/ghidra-mcp)** | 5.6k | 2026-10-14 | Ghidra MCP Server — 200+ MCP tools for AI-powered reverse engineering. GUI plugin + headless server, lazy tool loading, convention enforcement, batch operations, Ghidra Server integration, and Docker deployment. | |
| <a href="https://github.com/clearbluejar/pyghidra-mcp"><img src="screenshots/clearbluejar-pyghidra-mcp.jpg" width="120" alt=""></a> | **[clearbluejar/pyghidra-mcp](https://github.com/clearbluejar/pyghidra-mcp)** | 444 | 2026-10-10 | Python Command-Line Ghidra MCP | |
### 1b. Decomp & recomp projects
Hundreds of decompiled and recompiled games are tracked in our companion list, so they are not duplicated here.
<table><tr>
<td align="center" valign="top" width="33%"><a href="https://github.com/SubmitGame/awesome-decomp-games"><img src="screenshots/awesome-decomp-games.jpg" width="240" alt=""></a><br><b><a href="https://github.com/SubmitGame/awesome-decomp-games">Awesome Decomp Games</a></b><br><sub>{f["description"]}</sub><br><a href="https://submitgame.github.io/awesome-decomp-games/">website</a></td>
</tr></table>
### 1c. Agent-driven modding
Agents that find a game's engine, read its code and build mods for it.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/rehan-remade/universal-modder"><img src="screenshots/rehan-remade-universal-modder.jpg" width="120" alt=""></a> | **[rehan-remade/universal-modder](https://github.com/rehan-remade/universal-modder)** | 7.7k | 2026-10-15 | Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos. | [Fal Arsenal Terraria mod](https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/terraria-tmodloader) |
### 1d. Mashups & remixes
Mods built by AI agents with universal-modder, plus a curated list of human-made crossovers.
<table><tr>
<td align="center" valign="top" width="33%"><a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/terraria-tmodloader"><img src="screenshots/um-fal-arsenal.jpg" width="240" alt=""></a><br><b><a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/terraria-tmodloader">Fal Arsenal (Terraria, tModLoader)</a></b><br><sub>{f["description"]}</sub></td>
<td align="center" valign="top" width="33%"><a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/aoe2-de-civ"><img src="screenshots/um-san-franciscans.jpg" width="240" alt=""></a><br><b><a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/aoe2-de-civ">San Franciscans civ (Age of Empires II DE)</a></b><br><sub>{f["description"]}</sub></td>
<td align="center" valign="top" width="33%"><a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/minecraft-gta5-passthrough"><img src="screenshots/um-minecraft-gta5.jpg" width="240" alt=""></a><br><b><a href="https://github.com/rehan-remade/universal-modder/tree/HEAD/examples/minecraft-gta5-passthrough">Minecraft inside GTA V</a></b><br><sub>{f["description"]}</sub></td>
</tr><tr>
<td align="center" valign="top" width="33%"><a href="https://github.com/bailo167/awesome-game-mashups"><img src="screenshots/awesome-game-mashups.jpg" width="240" alt=""></a><br><b><a href="https://github.com/bailo167/awesome-game-mashups">bailo167/awesome-game-mashups</a></b><br><sub>{f["description"]}</sub><br><a href="https://bailo167.github.io/awesome-game-mashups/">website</a></td>
</tr></table>
### 1e. AI replacement assets
Upscalers and remaster toolkits for making new textures, models and lighting for games you own.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/upscayl/upscayl"><img src="screenshots/upscayl-upscayl.jpg" width="120" alt=""></a> | **[upscayl/upscayl](https://github.com/upscayl/upscayl)** | 50.6k | 2026-10-05 | 🆙 Upscayl - #1 Free and Open Source AI Image Upscaler for Linux, MacOS and Windows. | [site / demo](https://upscayl.org) |
| <a href="https://github.com/chaiNNer-org/chaiNNer"><img src="screenshots/chainner-org-chainner.jpg" width="120" alt=""></a> | **[chaiNNer-org/chaiNNer](https://github.com/chaiNNer-org/chaiNNer)** | 6.1k | 2026-10-11 | A node-based image processing GUI aimed at making chaining image processing tasks easy and customizable. Born as an AI upscaling application, chaiNNer has grown into an extremely flexible and powerful programmatic image processing applicati | [site / demo](https://chaiNNer.app) |
| <a href="https://github.com/NVIDIAGameWorks/rtx-remix"><img src="screenshots/nvidiagameworks-rtx-remix.jpg" width="120" alt=""></a> | **[NVIDIAGameWorks/rtx-remix](https://github.com/NVIDIAGameWorks/rtx-remix)** | 1.7k | 2026-10-13 | Combined repo for the RTX-Remix runtime and toolkit | [site / demo](https://www.nvidia.com/en-us/geforce/rtx-remix/) |
| <a href="https://github.com/Phhofm/models"><img src="screenshots/phhofm-models.jpg" width="120" alt=""></a> | **[Phhofm/models](https://github.com/Phhofm/models)** | 648 | 2025-11-14 | All my self trained & released AI upscaling models. After gathering and applying over 600 different upscaling models, I learned how to train my own models, and these are the results. | |
## 2. Agents & MCP servers
Coding agents, agent skills, multi-agent game studios and MCP bridges into Unity, Godot, Unreal and Blender.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/anomalyco/opencode"><img src="screenshots/anomalyco-opencode.jpg" width="120" alt=""></a> | **[anomalyco/opencode](https://github.com/anomalyco/opencode)** | 213.6k | 2026-10-15 | The open source coding agent. | [site / demo](https://opencode.ai) |
| <a href="https://github.com/anthropics/skills"><img src="screenshots/anthropics-skills.jpg" width="120" alt=""></a> | **[anthropics/skills](https://github.com/anthropics/skills)** | 181.2k | 2026-10-09 | Public repository for Agent Skills | |
| <a href="https://github.com/anthropics/claude-code"><img src="screenshots/anthropics-claude-code.jpg" width="120" alt=""></a> | **[anthropics/claude-code](https://github.com/anthropics/claude-code)** | 150.9k | 2026-10-14 | Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflows - all through natural language commands. | [site / demo](https://code.claude.com/docs/en/overview) |
| <a href="https://github.com/openai/codex"><img src="screenshots/openai-codex.jpg" width="120" alt=""></a> | **[openai/codex](https://github.com/openai/codex)** | 129.3k | 2026-10-15 | Lightweight coding agent that runs in your terminal | |
| <a href="https://github.com/google-gemini/gemini-cli"><img src="screenshots/google-gemini-gemini-cli.jpg" width="120" alt=""></a> | **[google-gemini/gemini-cli](https://github.com/google-gemini/gemini-cli)** | 107.4k | 2026-10-14 | An open-source AI agent that brings the power of Gemini directly into your terminal. | [site / demo](https://geminicli.com) |
| <a href="https://github.com/OpenHands/OpenHands"><img src="screenshots/openhands-openhands.jpg" width="120" alt=""></a> | **[OpenHands/OpenHands](https://github.com/OpenHands/OpenHands)** | 90.9k | 2026-10-15 | 🙌 OpenHands: AI-Driven Development | [site / demo](https://openhands.dev) |
| <a href="https://github.com/FoundationAgents/MetaGPT"><img src="screenshots/foundationagents-metagpt.jpg" width="120" alt=""></a> | **[FoundationAgents/MetaGPT](https://github.com/FoundationAgents/MetaGPT)** | 70.9k | 2026-01-21 | 🌟 The Multi-Agent Framework: First AI Software Company, Towards Natural Language Programming | [site / demo](https://atoms.dev/) |
| <a href="https://github.com/cline/cline"><img src="screenshots/cline-cline.jpg" width="120" alt=""></a> | **[cline/cline](https://github.com/cline/cline)** | 70.3k | 2026-10-15 | Autonomous coding agent as an SDK, IDE extension, or CLI assistant. | [site / demo](https://cline.bot) |
| <a href="https://github.com/OpenBMB/ChatDev"><img src="screenshots/openbmb-chatdev.jpg" width="120" alt=""></a> | **[OpenBMB/ChatDev](https://github.com/OpenBMB/ChatDev)** | 34.5k | 2026-07-24 | ChatDev 2.0: Dev All through LLM-powered Multi-Agent Collaboration | [site / demo](https://arxiv.org/abs/2307.07924) |
| <a href="https://github.com/ahujasid/mcp-for-blender"><img src="screenshots/ahujasid-mcp-for-blender.jpg" width="120" alt=""></a> | **[ahujasid/mcp-for-blender](https://github.com/ahujasid/mcp-for-blender)** | 30.9k | 2026-10-06 | Community plugin to control Blender 3D with any LLM of your choice. Not affiliated with the official Blender Foundation. | [site / demo](https://www.mcp-for-blender.com/) |
| <a href="https://github.com/Donchitos/Claude-Code-Game-Studios"><img src="screenshots/donchitos-claude-code-game-studios.jpg" width="120" alt=""></a> | **[Donchitos/Claude-Code-Game-Studios](https://github.com/Donchitos/Claude-Code-Game-Studios)** | 26.6k | 2026-10-08 | Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. | |
| <a href="https://github.com/QwenLM/Qwen3-Coder"><img src="screenshots/qwenlm-qwen3-coder.jpg" width="120" alt=""></a> | **[QwenLM/Qwen3-Coder](https://github.com/QwenLM/Qwen3-Coder)** | 16.8k | 2026-03-24 | Qwen3-Coder is the code version of Qwen3, the large language model series developed by Qwen team. | |
| <a href="https://github.com/CoplayDev/unity-mcp"><img src="screenshots/coplaydev-unity-mcp.jpg" width="120" alt=""></a> | **[CoplayDev/unity-mcp](https://github.com/CoplayDev/unity-mcp)** | 15.0k | 2026-10-08 | Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity. | [site / demo](https://coplaydev.github.io/unity-mcp/) |
| <a href="https://github.com/Coding-Solo/godot-mcp"><img src="screenshots/coding-solo-godot-mcp.jpg" width="120" alt=""></a> | **[Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp)** | 6.1k | 2026-04-16 | MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output. | |
| <a href="https://github.com/IvanMurzak/Unity-MCP"><img src="screenshots/ivanmurzak-unity-mcp.jpg" width="120" alt=""></a> | **[IvanMurzak/Unity-MCP](https://github.com/IvanMurzak/Unity-MCP)** | 4.5k | 2026-10-15 | AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot | [site / demo](https://ai-game.dev) |
| <a href="https://github.com/leigest519/OpenGame"><img src="screenshots/leigest519-opengame.jpg" width="120" alt=""></a> | **[leigest519/OpenGame](https://github.com/leigest519/OpenGame)** | 3.0k | 2026-09-03 | OpenGame: Open Agentic Coding for Games | |
| <a href="https://github.com/CoderGamester/mcp-unity"><img src="screenshots/codergamester-mcp-unity.jpg" width="120" alt=""></a> | **[CoderGamester/mcp-unity](https://github.com/CoderGamester/mcp-unity)** | 1.9k | 2026-10-11 | Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs | |
| <a href="https://github.com/flopperam/unreal-engine-mcp"><img src="screenshots/flopperam-unreal-engine-mcp.jpg" width="120" alt=""></a> | **[flopperam/unreal-engine-mcp](https://github.com/flopperam/unreal-engine-mcp)** | 1.1k | 2026-06-26 | This MCP is now owned by Aura! Please try out the most intelligent AI agent for Unreal Engine at https://www.tryaura.dev/?utm_source=youtube&utm_medium=video&utm_campaign=flop | [site / demo](https://www.tryaura.dev/?utm_source=youtube&utm_medium=video&utm_campaign=flop) |
| <a href="https://github.com/IvanMurzak/Godot-MCP"><img src="screenshots/ivanmurzak-godot-mcp.jpg" width="120" alt=""></a> | **[IvanMurzak/Godot-MCP](https://github.com/IvanMurzak/Godot-MCP)** | 288 | 2026-10-13 | Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0. | [site / demo](https://ai-game.dev) |
| <a href="https://github.com/TREE-Ind/Unreal-Agent"><img src="screenshots/tree-ind-unreal-agent.jpg" width="120" alt=""></a> | **[TREE-Ind/Unreal-Agent](https://github.com/TREE-Ind/Unreal-Agent)** | 238 | 2026-06-18 | A collection of Unreal Engine 5 Editor Utility widgets powered by GPT3/4 | |
### Hosted tools
Closed-source web services. They have no GitHub stars, so the star and activity rules don't apply; a cited signal is shown where one exists.
| | Service | Signal | What it does |
|---|---|---|---|
| <a href="https://www.bezi.com"><img src="screenshots/hosted/www-bezi-com.jpg" width="120" alt=""></a> | **[Bezi](https://www.bezi.com)** `Hosted` | Hosted | The AI assistant built for Unity developers: debugging, code generation, shader creation and prototyping, working with your actual project. |
## 3. Game generation & world models
Interactive world models, playable video generation and procedural world/level generators.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/NVIDIA/cosmos"><img src="screenshots/nvidia-cosmos.jpg" width="120" alt=""></a> | **[NVIDIA/cosmos](https://github.com/NVIDIA/cosmos)** | 12.0k | 2026-10-13 | NVIDIA Cosmos is an open platform of world models, datasets, and tools that enables developers to build Physical AI for robots, autonomous vehicles, smart infrastructure, and more. | [site / demo](https://www.nvidia.com/en-us/ai/cosmos/) |
| <a href="https://github.com/princeton-vl/infinigen"><img src="screenshots/princeton-vl-infinigen.jpg" width="120" alt=""></a> | **[princeton-vl/infinigen](https://github.com/princeton-vl/infinigen)** | 7.3k | 2026-10-14 | Infinite Photorealistic Worlds using Procedural Generation | [site / demo](https://infinigen.org) |
| <a href="https://github.com/Robbyant/lingbot-world"><img src="screenshots/robbyant-lingbot-world.jpg" width="120" alt=""></a> | **[Robbyant/lingbot-world](https://github.com/Robbyant/lingbot-world)** | 4.5k | 2026-07-09 | Advancing Open-source World Models | [site / demo](https://technology.robbyant.com/lingbot-world) |
| <a href="https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0"><img src="screenshots/tencent-hunyuan-hunyuanworld-1-0.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HunyuanWorld-1.0](https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0)** | 2.9k | 2026-04-15 | Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels with Hunyuan3D World Model | [site / demo](https://3d.hunyuan.tencent.com/sceneTo3D) |
| <a href="https://github.com/NVlabs/LongLive"><img src="screenshots/nvlabs-longlive.jpg" width="120" alt=""></a> | **[NVlabs/LongLive](https://github.com/NVlabs/LongLive)** | 2.8k | 2026-10-13 | Long Video Gen / World Model / World Action Model (Embodied) Infrastructure | [site / demo](https://nvlabs.github.io/LongLive) |
| <a href="https://github.com/Tencent-Hunyuan/HY-World-2.0"><img src="screenshots/tencent-hunyuan-hy-world-2-0.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HY-World-2.0](https://github.com/Tencent-Hunyuan/HY-World-2.0)** | 2.7k | 2026-08-12 | HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds | [site / demo](https://3d-models.hunyuan.tencent.com/world/) |
| <a href="https://github.com/SkyworkAI/Matrix-Game"><img src="screenshots/skyworkai-matrix-game.jpg" width="120" alt=""></a> | **[SkyworkAI/Matrix-Game](https://github.com/SkyworkAI/Matrix-Game)** | 2.5k | 2026-10-15 | Matrix-Game 4.0: Streaming Neural Rendering for Playable Games | [site / demo](https://matrix-game-v4-0.github.io/page/) |
| <a href="https://github.com/Robbyant/lingbot-world-v2"><img src="screenshots/robbyant-lingbot-world-v2.jpg" width="120" alt=""></a> | **[Robbyant/lingbot-world-v2](https://github.com/Robbyant/lingbot-world-v2)** | 1.9k | 2026-09-10 | Infinite Worlds with Versatile Interactions | [site / demo](https://technology.robbyant.com/lingbot-world-v2) |
| <a href="https://github.com/Tencent-Hunyuan/HY-WorldPlay"><img src="screenshots/tencent-hunyuan-hy-worldplay.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HY-WorldPlay](https://github.com/Tencent-Hunyuan/HY-WorldPlay)** | 1.6k | 2026-06-10 | HY-World 1.5: A Systematic Framework for Interactive World Modeling with Real-Time Latency and Geometric Consistency | [site / demo](https://3d-models.hunyuan.tencent.com/world/) |
| <a href="https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager"><img src="screenshots/tencent-hunyuan-hunyuanworld-voyager.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HunyuanWorld-Voyager](https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager)** | 1.6k | 2026-04-15 | Voyager is an interactive RGBD video generation model conditioned on camera input, and supports real-time 3D reconstruction. | [site / demo](https://3d-models.hunyuan.tencent.com/world/) |
| <a href="https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0"><img src="screenshots/tencent-hunyuan-hunyuan-gamecraft-1-0.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/Hunyuan-GameCraft-1.0](https://github.com/Tencent-Hunyuan/Hunyuan-GameCraft-1.0)** | 755 | 2025-11-28 | Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition | [site / demo](https://hunyuan-gamecraft.github.io/) |
| <a href="https://github.com/hzxie/CityDreamer"><img src="screenshots/hzxie-citydreamer.jpg" width="120" alt=""></a> | **[hzxie/CityDreamer](https://github.com/hzxie/CityDreamer)** | 700 | 2026-09-07 | The official implementation of "CityDreamer: Compositional Generative Model of Unbounded 3D Cities". (CVPR 2024) | [site / demo](https://haozhexie.com/project/city-dreamer) |
| <a href="https://github.com/genex-games/genex-desktop"><img src="screenshots/genex-games-genex-desktop.jpg" width="120" alt=""></a> | **[genex-games/genex-desktop](https://github.com/genex-games/genex-desktop)** | 617 | 2026-10-15 | Desktop app for game dev with AI. macOS and Linux, Windows soon. | [site / demo](https://genex.games/desktop) |
### Hosted AI game makers
Closed-source web services. They have no GitHub stars, so the star and activity rules don't apply; a cited signal is shown where one exists.
| | Service | Signal | What it does |
|---|---|---|---|
| <a href="https://origozero.ai"><img src="screenshots/hosted/origozero-ai.jpg" width="120" alt=""></a> | **[OrigoZero](https://origozero.ai)** `Hosted` | Hosted | An AI game maker for 3D games in the browser: describe your idea, an agent builds it live in the Zero engine, then publish it on OrigoZero for anyone to play. |
| <a href="https://mindblown.ai"><img src="screenshots/hosted/mindblown-ai.jpg" width="120" alt=""></a> | **[mindblown](https://mindblown.ai)** `Hosted` | Hosted | Describe a game and mindblown's AI game maker builds it, playtests it and puts it online. Change it by chatting, or play free browser games others made. |
| <a href="https://omgithub.com"><img src="screenshots/hosted/omgithub-com.jpg" width="120" alt=""></a> | **[OmGithub](https://omgithub.com)** `Hosted` | Hosted | Discover and play games, and explore their creators and source on GitHub; also lets you make games. |
| <a href="https://astrocade.com"><img src="screenshots/hosted/astrocade-com.jpg" width="120" alt=""></a> | **[Astrocade](https://astrocade.com)** `Hosted` | [Raised $56M](https://www.astrocade.com/blog/astrocade-raises-56m-funding) · [10M monthly players](https://gamesbeat.com/astrocade-hits-10m-monthly-players-for-its-ai-assisted-ugc-casual-games-platform/) | The social gaming platform where anyone can build, share, and play AI games. No coding or downloads. |
| <a href="https://bitmagic.ai"><img src="screenshots/hosted/bitmagic-ai.jpg" width="120" alt=""></a> | **[Bitmagic](https://bitmagic.ai)** `Hosted` | [$4M seed incl. Supercell](https://bitmagic.ai/about/) | AI-first game development: new games from new creators every day, one tap, in your browser, free. |
| <a href="https://rosebud.ai"><img src="screenshots/hosted/rosebud-ai.jpg" width="120" alt=""></a> | **[Rosebud AI](https://rosebud.ai)** `Hosted` | Hosted | Create playable games with AI prompts. Describe your idea or choose a template, then build and deploy your game. No coding required. |
| <a href="https://spawn.co"><img src="screenshots/hosted/spawn-co.jpg" width="120" alt=""></a> | **[Spawn](https://spawn.co)** `Hosted` | Hosted | Your place to make games with friends: describe anything and Savi, your AI game builder, makes it with you. Then play together instantly in your browser. |
| <a href="https://upit.com"><img src="screenshots/hosted/upit-com.jpg" width="120" alt=""></a> | **[Upit](https://upit.com)** `Hosted` | Hosted | AI game creator: create, play and share games with Upit. |
| <a href="https://www.jabali.ai"><img src="screenshots/hosted/www-jabali-ai.jpg" width="120" alt=""></a> | **[Jabali](https://www.jabali.ai)** `Hosted` | Hosted | Create your own game instantly with Jabali's AI game generator: puzzle, shooter, anime games and more with no code, playable in minutes. |
| <a href="https://www.makko.ai"><img src="screenshots/hosted/www-makko-ai.jpg" width="120" alt=""></a> | **[Makko AI](https://www.makko.ai)** `Hosted` | Hosted | Make 2D games with AI: start with concept art, then create characters, backgrounds, objects and animations in one consistent style, and build playable games in your browser. |
## 4. Code & engines
Engines that agents write well for, plus LLM integrations for engines.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/godotengine/godot"><img src="screenshots/godotengine-godot.jpg" width="120" alt=""></a> | **[godotengine/godot](https://github.com/godotengine/godot)** | 118.4k | 2026-10-14 | Godot Engine – Multi-platform 2D and 3D game engine | [site / demo](https://godotengine.org) |
| <a href="https://github.com/mrdoob/three.js"><img src="screenshots/mrdoob-three-js.jpg" width="120" alt=""></a> | **[mrdoob/three.js](https://github.com/mrdoob/three.js)** | 116.4k | 2026-10-15 | JavaScript 3D Library. | [Three.js Quake (playable)](https://mrdoob.github.io/three-quake/) |
| <a href="https://github.com/bevyengine/bevy"><img src="screenshots/bevyengine-bevy.jpg" width="120" alt=""></a> | **[bevyengine/bevy](https://github.com/bevyengine/bevy)** | 49.0k | 2026-10-15 | A refreshingly simple data-driven game engine built in Rust | [site / demo](https://bevy.org) |
| <a href="https://github.com/phaserjs/phaser"><img src="screenshots/phaserjs-phaser.jpg" width="120" alt=""></a> | **[phaserjs/phaser](https://github.com/phaserjs/phaser)** | 40.5k | 2026-08-21 | Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. | |
| <a href="https://github.com/raysan5/raylib"><img src="screenshots/raysan5-raylib.jpg" width="120" alt=""></a> | **[raysan5/raylib](https://github.com/raysan5/raylib)** | 35.2k | 2026-10-15 | A simple and easy-to-use library to enjoy videogames programming | |
| <a href="https://github.com/Genesis-Embodied-AI/genesis-world"><img src="screenshots/genesis-embodied-ai-genesis-world.jpg" width="120" alt=""></a> | **[Genesis-Embodied-AI/genesis-world](https://github.com/Genesis-Embodied-AI/genesis-world)** | 30.1k | 2026-10-15 | Simulation platform for general-purpose robotics & embodied AI learning. | [site / demo](https://genesis-world.readthedocs.io) |
| <a href="https://github.com/4ian/GDevelop"><img src="screenshots/4ian-gdevelop.jpg" width="120" alt=""></a> | **[4ian/GDevelop](https://github.com/4ian/GDevelop)** | 27.5k | 2026-10-15 | 🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone. | [site / demo](https://gdevelop.io) |
| <a href="https://github.com/BabylonJS/Babylon.js"><img src="screenshots/babylonjs-babylon-js.jpg" width="120" alt=""></a> | **[BabylonJS/Babylon.js](https://github.com/BabylonJS/Babylon.js)** | 26.2k | 2026-10-15 | Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework. | |
| <a href="https://github.com/libgdx/libgdx"><img src="screenshots/libgdx-libgdx.jpg" width="120" alt=""></a> | **[libgdx/libgdx](https://github.com/libgdx/libgdx)** | 25.4k | 2026-10-14 | Desktop/Android/HTML5/iOS Java game development framework | |
| <a href="https://github.com/playcanvas/engine"><img src="screenshots/playcanvas-engine.jpg" width="120" alt=""></a> | **[playcanvas/engine](https://github.com/playcanvas/engine)** | 17.0k | 2026-10-15 | Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF | [site / demo](https://playcanvas.com) |
| <a href="https://github.com/o3de/o3de"><img src="screenshots/o3de-o3de.jpg" width="120" alt=""></a> | **[o3de/o3de](https://github.com/o3de/o3de)** | 9.8k | 2026-10-14 | Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. | [site / demo](https://o3de.org) |
| <a href="https://github.com/defold/defold"><img src="screenshots/defold-defold.jpg" width="120" alt=""></a> | **[defold/defold](https://github.com/defold/defold)** | 6.4k | 2026-10-15 | Defold is a completely free to use game engine for development of desktop, console, mobile and web games. | [site / demo](https://www.defold.com) |
| <a href="https://github.com/undreamai/LLMUnity"><img src="screenshots/undreamai-llmunity.jpg" width="120" alt=""></a> | **[undreamai/LLMUnity](https://github.com/undreamai/LLMUnity)** | 1.7k | 2026-04-29 | Create characters in Unity with LLMs! | [site / demo](https://undream.ai) |
## 5. Art
Image, sprite, texture and UI generation and editing.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/AUTOMATIC1111/stable-diffusion-webui"><img src="screenshots/automatic1111-stable-diffusion-webui.jpg" width="120" alt=""></a> | **[AUTOMATIC1111/stable-diffusion-webui](https://github.com/AUTOMATIC1111/stable-diffusion-webui)** | 165.1k | 2026-03-02 | Stable Diffusion web UI | |
| <a href="https://github.com/Comfy-Org/ComfyUI"><img src="screenshots/comfy-org-comfyui.jpg" width="120" alt=""></a> | **[Comfy-Org/ComfyUI](https://github.com/Comfy-Org/ComfyUI)** | 137.6k | 2026-10-15 | The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface. The fastest local inference engine in the world. | [site / demo](https://www.comfy.org/) |
| <a href="https://github.com/lllyasviel/Fooocus"><img src="screenshots/lllyasviel-fooocus.jpg" width="120" alt=""></a> | **[lllyasviel/Fooocus](https://github.com/lllyasviel/Fooocus)** | 53.4k | 2025-12-01 | Focus on prompting and generating | |
| <a href="https://github.com/aseprite/aseprite"><img src="screenshots/aseprite-aseprite.jpg" width="120" alt=""></a> | **[aseprite/aseprite](https://github.com/aseprite/aseprite)** | 40.1k | 2026-10-14 | Animated sprite editor & pixel art tool (Windows, macOS, Linux) | [site / demo](https://www.aseprite.org) |
| <a href="https://github.com/facebookresearch/sam2"><img src="screenshots/facebookresearch-sam2.jpg" width="120" alt=""></a> | **[facebookresearch/sam2](https://github.com/facebookresearch/sam2)** | 20.0k | 2026-05-30 | The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use the model. | |
| <a href="https://github.com/Orama-Interactive/Pixelorama"><img src="screenshots/orama-interactive-pixelorama.jpg" width="120" alt=""></a> | **[Orama-Interactive/Pixelorama](https://github.com/Orama-Interactive/Pixelorama)** | 10.5k | 2026-10-14 | Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize you | [site / demo](https://www.pixelorama.org/) |
| <a href="https://github.com/DepthAnything/Depth-Anything-V2"><img src="screenshots/depthanything-depth-anything-v2.jpg" width="120" alt=""></a> | **[DepthAnything/Depth-Anything-V2](https://github.com/DepthAnything/Depth-Anything-V2)** | 9.0k | 2026-03-24 | [NeurIPS 2024] Depth Anything V2. A More Capable Foundation Model for Monocular Depth Estimation | [site / demo](https://depth-anything-v2.github.io) |
| <a href="https://github.com/QwenLM/Qwen-Image"><img src="screenshots/qwenlm-qwen-image.jpg" width="120" alt=""></a> | **[QwenLM/Qwen-Image](https://github.com/QwenLM/Qwen-Image)** | 8.4k | 2026-02-10 | Qwen-Image is a powerful image generation foundation model capable of complex text rendering and precise image editing. | |
| <a href="https://github.com/carson-katri/dream-textures"><img src="screenshots/carson-katri-dream-textures.jpg" width="120" alt=""></a> | **[carson-katri/dream-textures](https://github.com/carson-katri/dream-textures)** | 8.2k | 2026-09-17 | Stable Diffusion built-in to Blender | |
| <a href="https://github.com/nadermx/backgroundremover"><img src="screenshots/nadermx-backgroundremover.jpg" width="120" alt=""></a> | **[nadermx/backgroundremover](https://github.com/nadermx/backgroundremover)** | 8.1k | 2026-07-10 | Background Remover lets you Remove Background from images and video using AI with a simple command line interface that is free and open source. | [site / demo](https://backgroundremoverai.com) |
| <a href="https://github.com/Sygil-Dev/sygil-webui"><img src="screenshots/sygil-dev-sygil-webui.jpg" width="120" alt=""></a> | **[Sygil-Dev/sygil-webui](https://github.com/Sygil-Dev/sygil-webui)** | 7.9k | 2026-07-17 | Stable Diffusion web UI | |
| <a href="https://github.com/leejet/stable-diffusion.cpp"><img src="screenshots/leejet-stable-diffusion-cpp.jpg" width="120" alt=""></a> | **[leejet/stable-diffusion.cpp](https://github.com/leejet/stable-diffusion.cpp)** | 7.7k | 2026-10-14 | Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++ | |
| <a href="https://github.com/ByteDance-Seed/Bagel"><img src="screenshots/bytedance-seed-bagel.jpg" width="120" alt=""></a> | **[ByteDance-Seed/Bagel](https://github.com/ByteDance-Seed/Bagel)** | 6.2k | 2026-05-04 | Open-source unified multimodal model | |
| <a href="https://github.com/VectorSpaceLab/OmniGen"><img src="screenshots/vectorspacelab-omnigen.jpg" width="120" alt=""></a> | **[VectorSpaceLab/OmniGen](https://github.com/VectorSpaceLab/OmniGen)** | 4.3k | 2025-12-04 | OmniGen: Unified Image Generation. https://arxiv.org/pdf/2409.11340 | |
| <a href="https://github.com/Tencent-Hunyuan/HunyuanDiT"><img src="screenshots/tencent-hunyuan-hunyuandit.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HunyuanDiT](https://github.com/Tencent-Hunyuan/HunyuanDiT)** | 4.3k | 2026-10-08 | Hunyuan-DiT : A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding | [site / demo](https://dit.hunyuan.tencent.com/) |
| <a href="https://github.com/VectorSpaceLab/OmniGen2"><img src="screenshots/vectorspacelab-omnigen2.jpg" width="120" alt=""></a> | **[VectorSpaceLab/OmniGen2](https://github.com/VectorSpaceLab/OmniGen2)** | 4.1k | 2026-03-20 | OmniGen2: Exploration to Advanced Multimodal Generation. https://arxiv.org/abs/2506.18871 | |
| <a href="https://github.com/Tencent-Hunyuan/HunyuanImage-3.0"><img src="screenshots/tencent-hunyuan-hunyuanimage-3-0.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HunyuanImage-3.0](https://github.com/Tencent-Hunyuan/HunyuanImage-3.0)** | 3.3k | 2026-06-23 | HunyuanImage-3.0: A Powerful Native Multimodal Model for Image Generation | [site / demo](https://hunyuan.tencent.com/image) |
| <a href="https://github.com/Hugo-Dz/spritefusion-pixel-snapper"><img src="screenshots/hugo-dz-spritefusion-pixel-snapper.jpg" width="120" alt=""></a> | **[Hugo-Dz/spritefusion-pixel-snapper](https://github.com/Hugo-Dz/spritefusion-pixel-snapper)** | 3.3k | 2026-07-16 | A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI. | [site / demo](https://www.spritefusion.com/pixel-snapper) |
| <a href="https://github.com/SkyworkAI/UniPic"><img src="screenshots/skyworkai-unipic.jpg" width="120" alt=""></a> | **[SkyworkAI/UniPic](https://github.com/SkyworkAI/UniPic)** | 877 | 2026-07-13 | Open-source SOTA multi-image editing model | [site / demo](https://unipic-v2.github.io/) |
### Hosted tools
Closed-source web services. They have no GitHub stars, so the star and activity rules don't apply; a cited signal is shown where one exists.
| | Service | Signal | What it does |
|---|---|---|---|
| <a href="https://ludo.ai"><img src="screenshots/hosted/ludo-ai.jpg" width="120" alt=""></a> | **[Ludo.ai](https://ludo.ai)** `Hosted` | Hosted | Production-ready game assets (sprites, icons, UI, textures, music, 3D and video) generated by AI, ready to drop into your engine. |
| <a href="https://www.scenario.com"><img src="screenshots/hosted/www-scenario-com.jpg" width="120" alt=""></a> | **[Scenario](https://www.scenario.com)** `Hosted` | Hosted | The leading AI models in one place for creative production and game assets. Build image, video, 3D and audio pipelines with workflows and agents. |
| <a href="https://www.layer.ai"><img src="screenshots/hosted/www-layer-ai.jpg" width="120" alt=""></a> | **[Layer](https://www.layer.ai)** `Hosted` | Hosted | Generate images, video, 3D and audio with 300+ models, train Layer on your style, and automate production. |
| <a href="https://www.godmodeai.co"><img src="screenshots/hosted/www-godmodeai-co.jpg" width="120" alt=""></a> | **[God Mode AI](https://www.godmodeai.co)** `Hosted` | Hosted | AI sprite & animation generator for games: artifact-free looping animations, rich action types, multiple camera views and advanced VFX. Commercial licensing included. |
## 6. 3D, animation & shaders
Image/text-to-3D, motion generation, video and shader tools.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/hpcaitech/Open-Sora"><img src="screenshots/hpcaitech-open-sora.jpg" width="120" alt=""></a> | **[hpcaitech/Open-Sora](https://github.com/hpcaitech/Open-Sora)** | 29.9k | 2026-04-09 | Open-Sora: Democratizing Efficient Video Production for All | [site / demo](https://hpcaitech.github.io/Open-Sora/) |
| <a href="https://github.com/Stability-AI/generative-models"><img src="screenshots/stability-ai-generative-models.jpg" width="120" alt=""></a> | **[Stability-AI/generative-models](https://github.com/Stability-AI/generative-models)** | 27.3k | 2025-12-16 | Generative Models by Stability AI | |
| <a href="https://github.com/blender/blender"><img src="screenshots/blender-blender.jpg" width="120" alt=""></a> | **[blender/blender](https://github.com/blender/blender)** | 20.9k | 2026-10-15 | Official mirror of Blender | [site / demo](https://developer.blender.org/docs/handbook/contributing/using_git/#github-mirror) |
| <a href="https://github.com/KlingAIResearch/LivePortrait"><img src="screenshots/klingairesearch-liveportrait.jpg" width="120" alt=""></a> | **[KlingAIResearch/LivePortrait](https://github.com/KlingAIResearch/LivePortrait)** | 19.2k | 2026-06-01 | Bring portraits to life! | [site / demo](https://liveportrait.github.io) |
| <a href="https://github.com/Wan-Video/Wan2.2"><img src="screenshots/wan-video-wan2-2.jpg" width="120" alt=""></a> | **[Wan-Video/Wan2.2](https://github.com/Wan-Video/Wan2.2)** | 17.9k | 2026-09-21 | Wan: Open and Advanced Large-Scale Video Generative Models | [site / demo](https://wan.video) |
| <a href="https://github.com/NVlabs/instant-ngp"><img src="screenshots/nvlabs-instant-ngp.jpg" width="120" alt=""></a> | **[NVlabs/instant-ngp](https://github.com/NVlabs/instant-ngp)** | 17.6k | 2026-02-02 | Instant neural graphics primitives: lightning fast NeRF and more | [site / demo](https://nvlabs.github.io/instant-ngp) |
| <a href="https://github.com/Wan-Video/Wan2.1"><img src="screenshots/wan-video-wan2-1.jpg" width="120" alt=""></a> | **[Wan-Video/Wan2.1](https://github.com/Wan-Video/Wan2.1)** | 17.2k | 2026-03-05 | Wan: Open and Advanced Large-Scale Video Generative Models | [site / demo](https://wan.video) |
| <a href="https://github.com/Tencent-Hunyuan/Hunyuan3D-2"><img src="screenshots/tencent-hunyuan-hunyuan3d-2.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/Hunyuan3D-2](https://github.com/Tencent-Hunyuan/Hunyuan3D-2)** | 15.1k | 2025-10-28 | High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models. | [site / demo](https://3d.hunyuan.tencent.com/) |
| <a href="https://github.com/microsoft/TRELLIS"><img src="screenshots/microsoft-trellis.jpg" width="120" alt=""></a> | **[microsoft/TRELLIS](https://github.com/microsoft/TRELLIS)** | 14.0k | 2026-06-26 | Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight). | [site / demo](https://trellis3d.github.io) |
| <a href="https://github.com/modelscope/DiffSynth-Studio"><img src="screenshots/modelscope-diffsynth-studio.jpg" width="120" alt=""></a> | **[modelscope/DiffSynth-Studio](https://github.com/modelscope/DiffSynth-Studio)** | 13.2k | 2026-10-14 | Enjoy the magic of Diffusion models! | |
| <a href="https://github.com/zai-org/CogVideo"><img src="screenshots/zai-org-cogvideo.jpg" width="120" alt=""></a> | **[zai-org/CogVideo](https://github.com/zai-org/CogVideo)** | 13.1k | 2025-11-04 | text and image to video generation: CogVideoX (2024) and CogVideo (ICLR 2023) | |
| <a href="https://github.com/Tencent-Hunyuan/HunyuanVideo"><img src="screenshots/tencent-hunyuan-hunyuanvideo.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HunyuanVideo](https://github.com/Tencent-Hunyuan/HunyuanVideo)** | 12.6k | 2026-10-08 | HunyuanVideo: A Systematic Framework For Large Video Generation Model | [site / demo](https://aivideo.hunyuan.tencent.com) |
| <a href="https://github.com/Lightricks/LTX-Video"><img src="screenshots/lightricks-ltx-video.jpg" width="120" alt=""></a> | **[Lightricks/LTX-Video](https://github.com/Lightricks/LTX-Video)** | 11.1k | 2026-01-05 | Official repository for LTX-Video | [site / demo](https://ltx.io/model) |
| <a href="https://github.com/VAST-AI-Research/TripoSR"><img src="screenshots/vast-ai-research-triposr.jpg" width="120" alt=""></a> | **[VAST-AI-Research/TripoSR](https://github.com/VAST-AI-Research/TripoSR)** | 7.1k | 2026-06-04 | TripoSR: Fast 3D Object Reconstruction from a Single Image | |
| <a href="https://github.com/JannisX11/blockbench"><img src="screenshots/jannisx11-blockbench.jpg" width="120" alt=""></a> | **[JannisX11/blockbench](https://github.com/JannisX11/blockbench)** | 6.1k | 2026-10-10 | Blockbench - A low poly 3D model editor | [site / demo](https://www.blockbench.net) |
| <a href="https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5"><img src="screenshots/tencent-hunyuan-hunyuanvideo-1-5.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HunyuanVideo-1.5](https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5)** | 4.6k | 2026-04-10 | HunyuanVideo-1.5: A leading lightweight video generation model | [site / demo](https://hunyuan.tencent.com/video/zh?tabIndex=0) |
| <a href="https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1"><img src="screenshots/tencent-hunyuan-hunyuan3d-2-1.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/Hunyuan3D-2.1](https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1)** | 4.2k | 2025-10-17 | From Images to High-Fidelity 3D Assets with Production-Ready PBR Material | [site / demo](https://3d.hunyuan.tencent.com/) |
| <a href="https://github.com/nv-tlabs/kimodo"><img src="screenshots/nv-tlabs-kimodo.jpg" width="120" alt=""></a> | **[nv-tlabs/kimodo](https://github.com/nv-tlabs/kimodo)** | 3.8k | 2026-09-22 | Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation. | |
| <a href="https://github.com/genmoai/mochi"><img src="screenshots/genmoai-mochi.jpg" width="120" alt=""></a> | **[genmoai/mochi](https://github.com/genmoai/mochi)** | 3.8k | 2026-10-06 | The best OSS video generation models, created by Genmo | |
| <a href="https://github.com/Tencent-Hunyuan/Hunyuan3D-1"><img src="screenshots/tencent-hunyuan-hunyuan3d-1.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/Hunyuan3D-1](https://github.com/Tencent-Hunyuan/Hunyuan3D-1)** | 3.5k | 2025-11-19 | Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation | [site / demo](https://3d.hunyuan.tencent.com/) |
| <a href="https://github.com/aras-p/UnityGaussianSplatting"><img src="screenshots/aras-p-unitygaussiansplatting.jpg" width="120" alt=""></a> | **[aras-p/UnityGaussianSplatting](https://github.com/aras-p/UnityGaussianSplatting)** | 3.4k | 2025-10-17 | Toy Gaussian Splatting visualization in Unity | |
| <a href="https://github.com/Tencent-Hunyuan/HY-Motion-1.0"><img src="screenshots/tencent-hunyuan-hy-motion-1-0.jpg" width="120" alt=""></a> | **[Tencent-Hunyuan/HY-Motion-1.0](https://github.com/Tencent-Hunyuan/HY-Motion-1.0)** | 2.6k | 2026-07-18 | HY-Motion model for 3D human motion or 3D character animation generation. | [site / demo](https://hunyuan.tencent.com/motion) |
| <a href="https://github.com/academa-labs/manimgx"><img src="screenshots/academa-labs-manimgx.jpg" width="120" alt=""></a> | **[academa-labs/manimgx](https://github.com/academa-labs/manimgx)** | 1.3k | 2026-10-15 | The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core. <br>*Note: An animation/video engine more than a game tool: useful for trailers, explainers and cutscene-style renders.* | [site / demo](https://manimgx.academa.ai) |
| <a href="https://github.com/LordLiang/DrawingSpinUp"><img src="screenshots/lordliang-drawingspinup.jpg" width="120" alt=""></a> | **[LordLiang/DrawingSpinUp](https://github.com/LordLiang/DrawingSpinUp)** | 658 | 2026-09-25 | (SIGGRAPH Asia 2024) This is the official PyTorch implementation of SIGGRAPH Asia 2024 paper: DrawingSpinUp: 3D Animation from Single Character Drawings | [site / demo](https://lordliang.github.io/DrawingSpinUp/) |
| <a href="https://github.com/ActiveVisionLab/gaussctrl"><img src="screenshots/activevisionlab-gaussctrl.jpg" width="120" alt=""></a> | **[ActiveVisionLab/gaussctrl](https://github.com/ActiveVisionLab/gaussctrl)** | 135 | 2026-03-19 | [ECCV 2024] GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing | [site / demo](https://gaussctrl.active.vision/) |
### Hosted tools
Closed-source web services. They have no GitHub stars, so the star and activity rules don't apply; a cited signal is shown where one exists.
| | Service | Signal | What it does |
|---|---|---|---|
| <a href="https://www.meshy.ai"><img src="screenshots/hosted/www-meshy-ai.jpg" width="120" alt=""></a> | **[Meshy](https://www.meshy.ai)** `Hosted` | Hosted | Turns text and images into production-ready 3D models in 20-30 seconds. Export to FBX, OBJ, GLB and STL. |
## 7. Audio
Sound effects, music and voice.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/openai/whisper"><img src="screenshots/openai-whisper.jpg" width="120" alt=""></a> | **[openai/whisper](https://github.com/openai/whisper)** | 110.5k | 2026-08-31 | Robust Speech Recognition via Large-Scale Weak Supervision | |
| <a href="https://github.com/RVC-Boss/GPT-SoVITS"><img src="screenshots/rvc-boss-gpt-sovits.jpg" width="120" alt=""></a> | **[RVC-Boss/GPT-SoVITS](https://github.com/RVC-Boss/GPT-SoVITS)** | 62.8k | 2026-10-08 | 1 min voice data can also be used to train a good TTS model! (few shot voice cloning) | |
| <a href="https://github.com/microsoft/VibeVoice"><img src="screenshots/microsoft-vibevoice.jpg" width="120" alt=""></a> | **[microsoft/VibeVoice](https://github.com/microsoft/VibeVoice)** | 54.8k | 2026-10-08 | Open-Source Frontier Voice AI | [site / demo](https://microsoft.github.io/VibeVoice/) |
| <a href="https://github.com/2noise/ChatTTS"><img src="screenshots/2noise-chattts.jpg" width="120" alt=""></a> | **[2noise/ChatTTS](https://github.com/2noise/ChatTTS)** | 39.9k | 2026-04-10 | A generative speech model for daily dialogue. | [site / demo](https://2noise.com) |
| <a href="https://github.com/OpenBMB/VoxCPM"><img src="screenshots/openbmb-voxcpm.jpg" width="120" alt=""></a> | **[OpenBMB/VoxCPM](https://github.com/OpenBMB/VoxCPM)** | 39.3k | 2026-10-08 | VoxCPM2: Tokenizer-Free TTS for Multilingual Speech Generation, Creative Voice Design, and True-to-Life Cloning | [site / demo](https://voxcpm.com) |
| <a href="https://github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI"><img src="screenshots/rvc-project-retrieval-based-voice-conversion-webui.jpg" width="120" alt=""></a> | **[RVC-Project/Retrieval-based-Voice-Conversion-WebUI](https://github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI)** | 38.7k | 2026-08-04 | Easily train a good VC model with voice data <= 10 mins! | |
| <a href="https://github.com/resemble-ai/chatterbox"><img src="screenshots/resemble-ai-chatterbox.jpg" width="120" alt=""></a> | **[resemble-ai/chatterbox](https://github.com/resemble-ai/chatterbox)** | 27.0k | 2026-07-21 | SoTA open-source TTS | [site / demo](https://resemble-ai.github.io/chatterbox_demopage/) |
| <a href="https://github.com/index-tts/index-tts"><img src="screenshots/index-tts-index-tts.jpg" width="120" alt=""></a> | **[index-tts/index-tts](https://github.com/index-tts/index-tts)** | 24.5k | 2026-09-29 | An Industrial-Level Controllable and Efficient Zero-Shot Text-To-Speech System | |
| <a href="https://github.com/QwenAudio/CosyVoice"><img src="screenshots/qwenaudio-cosyvoice.jpg" width="120" alt=""></a> | **[QwenAudio/CosyVoice](https://github.com/QwenAudio/CosyVoice)** | 24.0k | 2026-05-25 | Multi-lingual large voice generation model, providing inference, training and deployment full-stack ability. | |
| <a href="https://github.com/facebookresearch/audiocraft"><img src="screenshots/facebookresearch-audiocraft.jpg" width="120" alt=""></a> | **[facebookresearch/audiocraft](https://github.com/facebookresearch/audiocraft)** | 23.7k | 2026-03-03 | Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melod | |
| <a href="https://github.com/KittenML/KittenTTS"><img src="screenshots/kittenml-kittentts.jpg" width="120" alt=""></a> | **[KittenML/KittenTTS](https://github.com/KittenML/KittenTTS)** | 16.0k | 2026-10-06 | Open-source State-of-the-art TTS model which runs on a CPU 😻 | |
| <a href="https://github.com/QwenLM/Qwen3-TTS"><img src="screenshots/qwenlm-qwen3-tts.jpg" width="120" alt=""></a> | **[QwenLM/Qwen3-TTS](https://github.com/QwenLM/Qwen3-TTS)** | 13.8k | 2026-03-17 | Qwen3-TTS is an open-source series of TTS models developed by the Qwen team at Alibaba Cloud, supporting stable, expressive, and streaming speech generation, free-form voice design, and vivid voice cloning. | |
| <a href="https://github.com/multimodal-art-projection/YuE"><img src="screenshots/multimodal-art-projection-yue.jpg" width="120" alt=""></a> | **[multimodal-art-projection/YuE](https://github.com/multimodal-art-projection/YuE)** | 12.0k | 2026-10-06 | YuE2: frontier music generation with symbolic planning, zero-shot covers, and agentic music editing. | [site / demo](https://map-yue2.github.io/) |
| <a href="https://github.com/open-mmlab/Amphion"><img src="screenshots/open-mmlab-amphion.jpg" width="120" alt=""></a> | **[open-mmlab/Amphion](https://github.com/open-mmlab/Amphion)** | 10.3k | 2026-03-25 | Amphion (/æmˈfaɪən/) is a toolkit for Audio, Music, and Speech Generation. Its purpose is to support reproducible research and help junior researchers and engineers get started in the field of audio, music, and speech generation research an | |
| <a href="https://github.com/fishaudio/Bert-VITS2"><img src="screenshots/fishaudio-bert-vits2.jpg" width="120" alt=""></a> | **[fishaudio/Bert-VITS2](https://github.com/fishaudio/Bert-VITS2)** | 8.8k | 2026-10-12 | vits2 backbone with multilingual-bert | |
| <a href="https://github.com/jasonppy/VoiceCraft"><img src="screenshots/jasonppy-voicecraft.jpg" width="120" alt=""></a> | **[jasonppy/VoiceCraft](https://github.com/jasonppy/VoiceCraft)** | 8.6k | 2026-05-30 | Zero-Shot Speech Editing and Text-to-Speech in the Wild | |
| <a href="https://github.com/netease-youdao/EmotiVoice"><img src="screenshots/netease-youdao-emotivoice.jpg" width="120" alt=""></a> | **[netease-youdao/EmotiVoice](https://github.com/netease-youdao/EmotiVoice)** | 8.5k | 2026-09-03 | EmotiVoice 😊: a Multi-Voice and Prompt-Controlled TTS Engine | |
| <a href="https://github.com/boson-ai/higgs-audio"><img src="screenshots/boson-ai-higgs-audio.jpg" width="120" alt=""></a> | **[boson-ai/higgs-audio](https://github.com/boson-ai/higgs-audio)** | 8.4k | 2026-06-05 | Text-audio foundation model from Boson AI | |
| <a href="https://github.com/ace-step/ACE-Step"><img src="screenshots/ace-step-ace-step.jpg" width="120" alt=""></a> | **[ace-step/ACE-Step](https://github.com/ace-step/ACE-Step)** | 4.9k | 2026-02-15 | ACE-Step: A Step Towards Music Generation Foundation Model | [site / demo](https://ace-step.github.io/) |
| <a href="https://github.com/MoonInTheRiver/DiffSinger"><img src="screenshots/moonintheriver-diffsinger.jpg" width="120" alt=""></a> | **[MoonInTheRiver/DiffSinger](https://github.com/MoonInTheRiver/DiffSinger)** | 4.9k | 2026-07-24 | DiffSinger: Singing Voice Synthesis via Shallow Diffusion Mechanism (SVS & TTS); AAAI 2022; Official code | |
| <a href="https://github.com/WhisperSpeech/WhisperSpeech"><img src="screenshots/whisperspeech-whisperspeech.jpg" width="120" alt=""></a> | **[WhisperSpeech/WhisperSpeech](https://github.com/WhisperSpeech/WhisperSpeech)** | 4.7k | 2025-12-14 | An Open Source text-to-speech system built by inverting Whisper. | [site / demo](https://whisperspeech.github.io/WhisperSpeech/) |
| <a href="https://github.com/KoljaB/RealtimeTTS"><img src="screenshots/koljab-realtimetts.jpg" width="120" alt=""></a> | **[KoljaB/RealtimeTTS](https://github.com/KoljaB/RealtimeTTS)** | 4.0k | 2026-10-09 | Converts text to speech in realtime | |
| <a href="https://github.com/IAHispano/Applio"><img src="screenshots/iahispano-applio.jpg" width="120" alt=""></a> | **[IAHispano/Applio](https://github.com/IAHispano/Applio)** | 3.8k | 2026-10-14 | A simple, high-quality voice conversion tool focused on ease of use and performance. | [site / demo](https://applio.org) |
| <a href="https://github.com/rsxdalv/TTS-WebUI"><img src="screenshots/rsxdalv-tts-webui.jpg" width="120" alt=""></a> | **[rsxdalv/TTS-WebUI](https://github.com/rsxdalv/TTS-WebUI)** | 3.3k | 2026-09-07 | A single Gradio + React WebUI with extensions for ACE-Step, OmniVoice, Kimi Audio, Piper TTS, GPT-SoVITS, CosyVoice, XTTSv2, DIA, Kokoro, OpenVoice, ParlerTTS, Stable Audio, MMS, StyleTTS2, MAGNet, AudioGen, MusicGen, Tortoise, RVC, Vocos, | |
| <a href="https://github.com/hkchengrex/MMAudio"><img src="screenshots/hkchengrex-mmaudio.jpg" width="120" alt=""></a> | **[hkchengrex/MMAudio](https://github.com/hkchengrex/MMAudio)** | 2.3k | 2026-02-23 | [CVPR 2025] MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis | [site / demo](https://hkchengrex.com/MMAudio/) |
| <a href="https://github.com/ZeyueT/AudioX"><img src="screenshots/zeyuet-audiox.jpg" width="120" alt=""></a> | **[ZeyueT/AudioX](https://github.com/ZeyueT/AudioX)** | 1.6k | 2026-03-10 | [ICLR 2026] Repository of AudioX | [site / demo](https://zeyuet.github.io/AudioX/) |
| <a href="https://github.com/FireRedTeam/FireRedTTS2"><img src="screenshots/fireredteam-fireredtts2.jpg" width="120" alt=""></a> | **[FireRedTeam/FireRedTTS2](https://github.com/FireRedTeam/FireRedTTS2)** | 1.4k | 2025-10-26 | Long-form streaming TTS system for multi-speaker dialogue generation | |
| <a href="https://github.com/QwenAudio/ThinkSound"><img src="screenshots/qwenaudio-thinksound.jpg" width="120" alt=""></a> | **[QwenAudio/ThinkSound](https://github.com/QwenAudio/ThinkSound)** | 1.4k | 2026-04-03 | [NeurIPS 2025] PyTorch implementation of [ThinkSound], a unified framework for generating audio from any modality, guided by Chain-of-Thought (CoT) reasoning. | [site / demo](https://thinksound-project.github.io/) |
| <a href="https://github.com/shivammehta25/Matcha-TTS"><img src="screenshots/shivammehta25-matcha-tts.jpg" width="120" alt=""></a> | **[shivammehta25/Matcha-TTS](https://github.com/shivammehta25/Matcha-TTS)** | 1.4k | 2026-10-12 | [ICASSP 2024] 🍵 Matcha-TTS: A fast TTS architecture with conditional flow matching | [site / demo](https://shivammehta25.github.io/Matcha-TTS/) |
| <a href="https://github.com/open-mmlab/FoleyCrafter"><img src="screenshots/open-mmlab-foleycrafter.jpg" width="120" alt=""></a> | **[open-mmlab/FoleyCrafter](https://github.com/open-mmlab/FoleyCrafter)** | 665 | 2026-06-15 | [IJCV 2026] FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds. AI拟音大师,给你的无声视频添加生动而且同步的音效 😝 | [site / demo](https://foleycrafter.github.io/) |
## 8. NPCs & narrative
LLM characters, generative agents, talking avatars and story tools.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/oobabooga/textgen"><img src="screenshots/oobabooga-textgen.jpg" width="120" alt=""></a> | **[oobabooga/textgen](https://github.com/oobabooga/textgen)** | 47.7k | 2026-08-17 | Open-source desktop app for local LLMs. Text, vision, tool-calling, OpenAI/Anthropic-compatible API. 100% private. | |
| <a href="https://github.com/janhq/jan"><img src="screenshots/janhq-jan.jpg" width="120" alt=""></a> | **[janhq/jan](https://github.com/janhq/jan)** | 45.0k | 2026-10-15 | Jan is an open source alternative to ChatGPT that runs 100% offline on your computer. | [site / demo](https://jan.ai/) |
| <a href="https://github.com/pipecat-ai/pipecat"><img src="screenshots/pipecat-ai-pipecat.jpg" width="120" alt=""></a> | **[pipecat-ai/pipecat](https://github.com/pipecat-ai/pipecat)** | 16.5k | 2026-10-15 | Open Source framework for voice agents, multimodal apps, and realtime AI. Maintained by Daily and the community. | [site / demo](https://pipecat.ai) |
| <a href="https://github.com/kyutai-labs/moshi"><img src="screenshots/kyutai-labs-moshi.jpg" width="120" alt=""></a> | **[kyutai-labs/moshi](https://github.com/kyutai-labs/moshi)** | 11.2k | 2026-09-09 | Moshi is a speech-text foundation model and full-duplex spoken dialogue framework. It uses Mimi, a state-of-the-art streaming neural audio codec. | |
| <a href="https://github.com/TEN-framework/ten-framework"><img src="screenshots/ten-framework-ten-framework.jpg" width="120" alt=""></a> | **[TEN-framework/ten-framework](https://github.com/TEN-framework/ten-framework)** | 11.2k | 2026-10-14 | Open-source framework for conversational voice AI agents | [site / demo](https://agent.theten.ai/) |
| <a href="https://github.com/a16z-infra/ai-town"><img src="screenshots/a16z-infra-ai-town.jpg" width="120" alt=""></a> | **[a16z-infra/ai-town](https://github.com/a16z-infra/ai-town)** | 10.6k | 2026-08-26 | A MIT-licensed, deployable starter kit for building and customizing your own version of AI town - a virtual town where AI characters live, chat and socialize. | [site / demo](https://convex.dev/ai-town) |
| <a href="https://github.com/duixcom/Duix-Mobile"><img src="screenshots/duixcom-duix-mobile.jpg" width="120" alt=""></a> | **[duixcom/Duix-Mobile](https://github.com/duixcom/Duix-Mobile)** | 8.3k | 2026-08-05 | 🚀 The best real-time interactive AI avatar(digital human) with on-premise deployment and <1.5 s latency. | [site / demo](https://www.duix.com) |
| <a href="https://github.com/MeiGen-AI/InfiniteTalk"><img src="screenshots/meigen-ai-infinitetalk.jpg" width="120" alt=""></a> | **[MeiGen-AI/InfiniteTalk](https://github.com/MeiGen-AI/InfiniteTalk)** | 8.1k | 2026-05-22 | Unlimited-length talking video generation that supports image-to-video and video-to-video generation | |
| <a href="https://github.com/Kedreamix/Linly-Talker"><img src="screenshots/kedreamix-linly-talker.jpg" width="120" alt=""></a> | **[Kedreamix/Linly-Talker](https://github.com/Kedreamix/Linly-Talker)** | 3.5k | 2026-02-10 | Digital Avatar Conversational System - Linly-Talker. 😄✨ Linly-Talker is an intelligent AI system that combines large language models (LLMs) with visual models to create a novel human-AI interaction method. 🤝🤖 It integrates various technolog | [site / demo](https://kedreamix.github.io/) |
| <a href="https://github.com/uezo/ChatdollKit"><img src="screenshots/uezo-chatdollkit.jpg" width="120" alt=""></a> | **[uezo/ChatdollKit](https://github.com/uezo/ChatdollKit)** | 1.2k | 2026-09-10 | ChatdollKit enables you to make your 3D model into a chatbot | |
| <a href="https://github.com/antgroup/ditto-talkinghead"><img src="screenshots/antgroup-ditto-talkinghead.jpg" width="120" alt=""></a> | **[antgroup/ditto-talkinghead](https://github.com/antgroup/ditto-talkinghead)** | 907 | 2025-11-12 | [ACM MM 2025] Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis | [site / demo](https://digital-avatar.github.io/ai/Ditto/) |
| <a href="https://github.com/AkshitIreddy/Interactive-LLM-Powered-NPCs"><img src="screenshots/akshitireddy-interactive-llm-powered-npcs.jpg" width="120" alt=""></a> | **[AkshitIreddy/Interactive-LLM-Powered-NPCs](https://github.com/AkshitIreddy/Interactive-LLM-Powered-NPCs)** | 731 | 2026-09-20 | Interactive LLM Powered NPCs, is an open-source project that completely transforms your interaction with non-player characters (NPCs) in any game! 🎮🤖🚀 | [site / demo](https://www.linkedin.com/company/alystria-ai) |
| <a href="https://github.com/indentlabs/notebook"><img src="screenshots/indentlabs-notebook.jpg" width="120" alt=""></a> | **[indentlabs/notebook](https://github.com/indentlabs/notebook)** | 410 | 2026-10-13 | Notebook.ai is a set of tools for writers, game designers, and roleplayers to create magnificent universes – and everything within them. | |
| <a href="https://github.com/YanqiDai/MMRole"><img src="screenshots/yanqidai-mmrole.jpg" width="120" alt=""></a> | **[YanqiDai/MMRole](https://github.com/YanqiDai/MMRole)** | 102 | 2026-02-02 | [ICLR 2025] A Comprehensive Framework for Developing and Evaluating Multimodal Role-Playing Agents | |
## 9. Testing, QA & analytics
Game-playing agents, RL environments and automated testing.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/microsoft/playwright"><img src="screenshots/microsoft-playwright.jpg" width="120" alt=""></a> | **[microsoft/playwright](https://github.com/microsoft/playwright)** | 97.7k | 2026-10-15 | Playwright is a framework for Web Testing and Automation. It allows testing Chromium, Firefox and WebKit with a single API. | [site / demo](https://playwright.dev) |
| <a href="https://github.com/Unity-Technologies/ml-agents"><img src="screenshots/unity-technologies-ml-agents.jpg" width="120" alt=""></a> | **[Unity-Technologies/ml-agents](https://github.com/Unity-Technologies/ml-agents)** | 19.8k | 2026-10-13 | The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning. | [site / demo](https://unity.com/products/machine-learning-agents) |
| <a href="https://github.com/Farama-Foundation/Gymnasium"><img src="screenshots/farama-foundation-gymnasium.jpg" width="120" alt=""></a> | **[Farama-Foundation/Gymnasium](https://github.com/Farama-Foundation/Gymnasium)** | 12.7k | 2026-10-14 | A standard API for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym) | [site / demo](https://gymnasium.farama.org) |
| <a href="https://github.com/THUDM/AgentBench"><img src="screenshots/thudm-agentbench.jpg" width="120" alt=""></a> | **[THUDM/AgentBench](https://github.com/THUDM/AgentBench)** | 3.8k | 2026-02-08 | A Comprehensive Benchmark to Evaluate LLMs as Agents (ICLR'24) | |
| <a href="https://github.com/Farama-Foundation/Arcade-Learning-Environment"><img src="screenshots/farama-foundation-arcade-learning-environment.jpg" width="120" alt=""></a> | **[Farama-Foundation/Arcade-Learning-Environment](https://github.com/Farama-Foundation/Arcade-Learning-Environment)** | 2.5k | 2026-10-13 | A simple framework that allows researchers and hobbyists to develop AI agents for Atari 2600 games | [site / demo](https://ale.farama.org/) |
## 10. Showcase
Playable games made or remade with AI, with source code.
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/mshumer/Claude-of-Duty"><img src="screenshots/mshumer-claude-of-duty.jpg" width="120" alt=""></a> | **[mshumer/Claude-of-Duty](https://github.com/mshumer/Claude-of-Duty)** | 3.5k | 2026-07-25 | A Call of Duty-quality FPS in Three.js, built from a single prompt. | |
| <a href="https://github.com/ill-inc/biomes-game"><img src="screenshots/ill-inc-biomes-game.jpg" width="120" alt=""></a> | **[ill-inc/biomes-game](https://github.com/ill-inc/biomes-game)** | 2.7k | 2026-05-16 | Biomes is an open source sandbox MMORPG built for the web using web technologies such as Next.js, Typescript, React and WebAssembly. | [site / demo](https://www.biomes.gg) |
| <a href="https://github.com/Kevin-Liu-01/Claude-of-Tanks"><img src="screenshots/kevin-liu-01-claude-of-tanks.jpg" width="120" alt=""></a> | **[Kevin-Liu-01/Claude-of-Tanks](https://github.com/Kevin-Liu-01/Claude-of-Tanks)** | 476 | 2026-10-15 | A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting, and physics. Play in your browser on des | [site / demo](https://cot.kevinliu.studio) |
| <a href="https://github.com/mrdoob/three-quake"><img src="screenshots/mrdoob-three-quake.jpg" width="120" alt=""></a> | **[mrdoob/three-quake](https://github.com/mrdoob/three-quake)** | 336 | 2026-08-14 | A port of Quake to Three.js. | [Play in browser](https://mrdoob.github.io/three-quake/) |
| <a href="https://github.com/corosolto/client"><img src="screenshots/corosolto-client.jpg" width="120" alt=""></a> | **[corosolto/client](https://github.com/corosolto/client)** | 260 | 2026-10-15 | FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js + vanilla JS, zero build. Gerado em par com agentes de IA (Cl | [site / demo](https://www.corosolto.com.br) |
| <a href="https://github.com/AgentsLoop/awesome-opus-5.5-games"><img src="screenshots/agentsloop-awesome-opus-5-5-games.jpg" width="120" alt=""></a> | **[AgentsLoop/awesome-opus-5.5-games](https://github.com/AgentsLoop/awesome-opus-5.5-games)** | 216 | 2026-10-15 | 🎮 953 source-verified AI-built games from 647 repos — Claude Opus 5.5, Gemini 4 Argon, GPT-6 and more — rated, categorized, and linked to real GitHub code. | [site / demo](https://lolgames.net/) |
More playable AI-made games without public source live in [aviaryan/awesome-ai-games](https://github.com/aviaryan/awesome-ai-games) and [AgentsLoop/awesome-opus-5.5-games](https://github.com/AgentsLoop/awesome-opus-5.5-games).
## 11. Inactive / unmaintained
61 tools that are archived (🗄️) or have had no push since 2024-10-14 (2 years). They may still work, but don't expect fixes.
<details><summary><b>AI replacement assets</b> (1)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/xinntao/Real-ESRGAN"><img src="screenshots/xinntao-real-esrgan.jpg" width="120" alt=""></a> | **[xinntao/Real-ESRGAN](https://github.com/xinntao/Real-ESRGAN)** | 37.1k | 2024-08-06 | Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration. | |
</details>
<details><summary><b>Agents & MCP servers</b> (4)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/voideditor/void"><img src="screenshots/voideditor-void.jpg" width="120" alt=""></a> | **[voideditor/void](https://github.com/voideditor/void)** 🗄️ | 28.8k | 2026-06-02 | | [site / demo](https://voideditor.com) |
| <a href="https://github.com/gd3kr/BlenderGPT"><img src="screenshots/gd3kr-blendergpt.jpg" width="120" alt=""></a> | **[gd3kr/BlenderGPT](https://github.com/gd3kr/BlenderGPT)** | 5.0k | 2024-06-05 | Use commands in English to control Blender with OpenAI's GPT-4 | |
| <a href="https://github.com/keijiro/AICommand"><img src="screenshots/keijiro-aicommand.jpg" width="120" alt=""></a> | **[keijiro/AICommand](https://github.com/keijiro/AICommand)** | 4.1k | 2023-12-05 | ChatGPT integration with Unity Editor | |
| <a href="https://github.com/TREE-Ind/Blender-GPT"><img src="screenshots/tree-ind-blender-gpt.jpg" width="120" alt=""></a> | **[TREE-Ind/Blender-GPT](https://github.com/TREE-Ind/Blender-GPT)** | 127 | 2024-09-09 | An all-in-one Blender assistant powered by GPT3/4 + Whisper integration | |
</details>
<details><summary><b>Game generation & world models</b> (3)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/video2game/video2game"><img src="screenshots/video2game-video2game.jpg" width="120" alt=""></a> | **[video2game/video2game](https://github.com/video2game/video2game)** | 337 | 2024-04-25 | Code release of Video2Game | |
| <a href="https://github.com/Keytoyze/Mug-Diffusion"><img src="screenshots/keytoyze-mug-diffusion.jpg" width="120" alt=""></a> | **[Keytoyze/Mug-Diffusion](https://github.com/Keytoyze/Mug-Diffusion)** | 317 | 2023-11-23 | High-quality and controllable charting AI for rhythm games, modifed from stable diffusion | |
| <a href="https://github.com/charmed-ai/tilemapgen"><img src="screenshots/charmed-ai-tilemapgen.jpg" width="120" alt=""></a> | **[charmed-ai/tilemapgen](https://github.com/charmed-ai/tilemapgen)** | 106 | 2023-07-01 | A tool for generating isometric dungeon tiles using stable diffusion | |
</details>
<details><summary><b>Code & engines</b> (5)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/Tencent/behaviac"><img src="screenshots/tencent-behaviac.jpg" width="120" alt=""></a> | **[Tencent/behaviac](https://github.com/Tencent/behaviac)** | 3.0k | 2023-07-07 | behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN) | |
| <a href="https://github.com/bublint/ue5-llama-lora"><img src="screenshots/bublint-ue5-llama-lora.jpg" width="120" alt=""></a> | **[bublint/ue5-llama-lora](https://github.com/bublint/ue5-llama-lora)** | 546 | 2023-04-09 | A proof-of-concept project that showcases the potential for using small, locally trainable LLMs to create next-generation documentation tools. | |
| <a href="https://github.com/huggingface/unity-api"><img src="screenshots/huggingface-unity-api.jpg" width="120" alt=""></a> | **[huggingface/unity-api](https://github.com/huggingface/unity-api)** 🗄️ | 359 | 2024-06-10 | | |
| <a href="https://github.com/dilmerv/UnityChatGPT"><img src="screenshots/dilmerv-unitychatgpt.jpg" width="120" alt=""></a> | **[dilmerv/UnityChatGPT](https://github.com/dilmerv/UnityChatGPT)** | 155 | 2023-04-25 | Few examples with Chat GPT In Unity | [site / demo](https://www.youtube.com/@dilmerv) |
| <a href="https://github.com/mochi-neko/ChatGPT-API-unity"><img src="screenshots/mochi-neko-chatgpt-api-unity.jpg" width="120" alt=""></a> | **[mochi-neko/ChatGPT-API-unity](https://github.com/mochi-neko/ChatGPT-API-unity)** | 119 | 2023-11-07 | A client library of ChatGPT chat completion API for Unity. | |
</details>
<details><summary><b>Art</b> (10)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/CompVis/stable-diffusion"><img src="screenshots/compvis-stable-diffusion.jpg" width="120" alt=""></a> | **[CompVis/stable-diffusion](https://github.com/CompVis/stable-diffusion)** | 73.5k | 2024-06-18 | A latent text-to-image diffusion model | [site / demo](https://ommer-lab.com/research/latent-diffusion-models/) |
| <a href="https://github.com/lllyasviel/ControlNet"><img src="screenshots/lllyasviel-controlnet.jpg" width="120" alt=""></a> | **[lllyasviel/ControlNet](https://github.com/lllyasviel/ControlNet)** | 34.1k | 2024-02-25 | Let us control diffusion models! | |
| <a href="https://github.com/Mikubill/sd-webui-controlnet"><img src="screenshots/mikubill-sd-webui-controlnet.jpg" width="120" alt=""></a> | **[Mikubill/sd-webui-controlnet](https://github.com/Mikubill/sd-webui-controlnet)** | 17.8k | 2024-08-12 | WebUI extension for ControlNet | |
| <a href="https://github.com/Stability-AI/StableStudio"><img src="screenshots/stability-ai-stablestudio.jpg" width="120" alt=""></a> | **[Stability-AI/StableStudio](https://github.com/Stability-AI/StableStudio)** | 9.0k | 2024-04-30 | Community interface for generative AI | |
| <a href="https://github.com/lllyasviel/LayerDiffuse"><img src="screenshots/lllyasviel-layerdiffuse.jpg" width="120" alt=""></a> | **[lllyasviel/LayerDiffuse](https://github.com/lllyasviel/LayerDiffuse)** | 2.2k | 2024-06-16 | Transparent Image Layer Diffusion using Latent Transparency | |
| <a href="https://github.com/isekaidev/stable.art"><img src="screenshots/isekaidev-stable-art.jpg" width="120" alt=""></a> | **[isekaidev/stable.art](https://github.com/isekaidev/stable.art)** | 1.2k | 2023-08-22 | Photoshop plugin for Stable Diffusion with Automatic1111 as backend (locally or with Google Colab) | |
| <a href="https://github.com/coolzilj/Blender-ControlNet"><img src="screenshots/coolzilj-blender-controlnet.jpg" width="120" alt=""></a> | **[coolzilj/Blender-ControlNet](https://github.com/coolzilj/Blender-ControlNet)** | 769 | 2023-03-26 | Using ControlNet right in Blender. | |
| <a href="https://github.com/keijiro/UnityMLStableDiffusion"><img src="screenshots/keijiro-unitymlstablediffusion.jpg" width="120" alt=""></a> | **[keijiro/UnityMLStableDiffusion](https://github.com/keijiro/UnityMLStableDiffusion)** | 606 | 2024-09-21 | Core ML Stable Diffusion on Unity | |
| <a href="https://github.com/zzzyuqing/DreamMat"><img src="screenshots/zzzyuqing-dreammat.jpg" width="120" alt=""></a> | **[zzzyuqing/DreamMat](https://github.com/zzzyuqing/DreamMat)** | 400 | 2024-09-03 | [SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models | |
| <a href="https://github.com/ashawkey/InTeX"><img src="screenshots/ashawkey-intex.jpg" width="120" alt=""></a> | **[ashawkey/InTeX](https://github.com/ashawkey/InTeX)** | 219 | 2024-03-19 | Interactive Text-to-Texture Synthesis via Unified Depth-aware Inpainting. | [site / demo](https://me.kiui.moe/intex/) |
</details>
<details><summary><b>3D, animation & shaders</b> (12)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/guoyww/AnimateDiff"><img src="screenshots/guoyww-animatediff.jpg" width="120" alt=""></a> | **[guoyww/AnimateDiff](https://github.com/guoyww/AnimateDiff)** | 12.3k | 2024-07-31 | Official implementation of AnimateDiff. | [site / demo](https://animatediff.github.io) |
| <a href="https://github.com/openai/shap-e"><img src="screenshots/openai-shap-e.jpg" width="120" alt=""></a> | **[openai/shap-e](https://github.com/openai/shap-e)** | 12.3k | 2024-06-22 | Generate 3D objects conditioned on text or images | |
| <a href="https://github.com/ashawkey/stable-dreamfusion"><img src="screenshots/ashawkey-stable-dreamfusion.jpg" width="120" alt=""></a> | **[ashawkey/stable-dreamfusion](https://github.com/ashawkey/stable-dreamfusion)** | 8.9k | 2023-12-10 | Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion. | |
| <a href="https://github.com/openai/point-e"><img src="screenshots/openai-point-e.jpg" width="120" alt=""></a> | **[openai/point-e](https://github.com/openai/point-e)** | 6.9k | 2024-07-04 | Point cloud diffusion for 3D model synthesis | |
| <a href="https://github.com/NVlabs/neuralangelo"><img src="screenshots/nvlabs-neuralangelo.jpg" width="120" alt=""></a> | **[NVlabs/neuralangelo](https://github.com/NVlabs/neuralangelo)** | 4.6k | 2024-04-14 | Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023) | [site / demo](https://research.nvidia.com/labs/dir/neuralangelo/) |
| <a href="https://github.com/cvlab-columbia/zero123"><img src="screenshots/cvlab-columbia-zero123.jpg" width="120" alt=""></a> | **[cvlab-columbia/zero123](https://github.com/cvlab-columbia/zero123)** | 3.1k | 2023-12-05 | Zero-1-to-3: Zero-shot One Image to 3D Object (ICCV 2023) | [site / demo](https://zero123.cs.columbia.edu/) |
| <a href="https://github.com/IDEA-Research/DWPose"><img src="screenshots/idea-research-dwpose.jpg" width="120" alt=""></a> | **[IDEA-Research/DWPose](https://github.com/IDEA-Research/DWPose)** | 2.8k | 2023-12-12 | "Effective Whole-body Pose Estimation with Two-stages Distillation" (ICCV 2023, CV4Metaverse Workshop) | |
| <a href="https://github.com/keijiro/AIShader"><img src="screenshots/keijiro-aishader.jpg" width="120" alt=""></a> | **[keijiro/AIShader](https://github.com/keijiro/AIShader)** | 2.4k | 2023-12-05 | ChatGPT-powered shader generator for Unity | |
| <a href="https://github.com/ShuhongChen/panic3d-anime-reconstruction"><img src="screenshots/shuhongchen-panic3d-anime-reconstruction.jpg" width="120" alt=""></a> | **[ShuhongChen/panic3d-anime-reconstruction](https://github.com/ShuhongChen/panic3d-anime-reconstruction)** | 831 | 2023-06-04 | CVPR 2023: PAniC-3D Stylized Single-view 3D Reconstruction from Portraits of Anime Characters | [site / demo](https://github.com/ShuhongChen/panic3d-anime-reconstruction) |
| <a href="https://github.com/3DTopia/3DTopia"><img src="screenshots/3dtopia-3dtopia.jpg" width="120" alt=""></a> | **[3DTopia/3DTopia](https://github.com/3DTopia/3DTopia)** | 738 | 2024-03-10 | Text-to-3D Generation within 5 Minutes | |
| <a href="https://github.com/NVlabs/CALM"><img src="screenshots/nvlabs-calm.jpg" width="120" alt=""></a> | **[NVlabs/CALM](https://github.com/NVlabs/CALM)** | 619 | 2023-07-16 | | |
| <a href="https://github.com/Stanford-TML/EDGE"><img src="screenshots/stanford-tml-edge.jpg" width="120" alt=""></a> | **[Stanford-TML/EDGE](https://github.com/Stanford-TML/EDGE)** | 586 | 2024-01-05 | Official PyTorch Implementation of EDGE (CVPR 2023) | [site / demo](https://edge-dance.github.io) |
</details>
<details><summary><b>Audio</b> (11)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/coqui-ai/TTS"><img src="screenshots/coqui-ai-tts.jpg" width="120" alt=""></a> | **[coqui-ai/TTS](https://github.com/coqui-ai/TTS)** | 46.1k | 2024-08-16 | 🐸💬 - a deep learning toolkit for Text-to-Speech, battle-tested in research and production | |
| <a href="https://github.com/suno-ai/bark"><img src="screenshots/suno-ai-bark.jpg" width="120" alt=""></a> | **[suno-ai/bark](https://github.com/suno-ai/bark)** | 39.3k | 2024-08-19 | 🔊 Text-Prompted Generative Audio Model | |
| <a href="https://github.com/svc-develop-team/so-vits-svc"><img src="screenshots/svc-develop-team-so-vits-svc.jpg" width="120" alt=""></a> | **[svc-develop-team/so-vits-svc](https://github.com/svc-develop-team/so-vits-svc)** 🗄️ | 28.1k | 2023-11-11 | SoftVC VITS Singing Voice Conversion | |
| <a href="https://github.com/magenta/magenta"><img src="screenshots/magenta-magenta.jpg" width="120" alt=""></a> | **[magenta/magenta](https://github.com/magenta/magenta)** 🗄️ | 19.8k | 2026-01-06 | Magenta: Music and Art Generation with Machine Intelligence | |
| <a href="https://github.com/AIGC-Audio/AudioGPT"><img src="screenshots/aigc-audio-audiogpt.jpg" width="120" alt=""></a> | **[AIGC-Audio/AudioGPT](https://github.com/AIGC-Audio/AudioGPT)** | 10.2k | 2024-07-06 | AudioGPT: Understanding and Generating Speech, Music, Sound, and Talking Head | [site / demo](https://huggingface.co/spaces/AIGC-Audio/AudioGPT) |
| <a href="https://github.com/openai/jukebox"><img src="screenshots/openai-jukebox.jpg" width="120" alt=""></a> | **[openai/jukebox](https://github.com/openai/jukebox)** 🗄️ | 8.0k | 2024-06-19 | Code for the paper "Jukebox: A Generative Model for Music" | |
| <a href="https://github.com/yl4579/StyleTTS2"><img src="screenshots/yl4579-styletts2.jpg" width="120" alt=""></a> | **[yl4579/StyleTTS2](https://github.com/yl4579/StyleTTS2)** | 6.4k | 2024-08-10 | StyleTTS 2: Towards Human-Level Text-to-Speech through Style Diffusion and Adversarial Training with Large Speech Language Models | |
| <a href="https://github.com/metavoiceio/metavoice-src"><img src="screenshots/metavoiceio-metavoice-src.jpg" width="120" alt=""></a> | **[metavoiceio/metavoice-src](https://github.com/metavoiceio/metavoice-src)** | 4.2k | 2024-07-30 | Foundational model for human-like, expressive TTS | |
| <a href="https://github.com/riffusion/riffusion-app-hobby"><img src="screenshots/riffusion-riffusion-app-hobby.jpg" width="120" alt=""></a> | **[riffusion/riffusion-app-hobby](https://github.com/riffusion/riffusion-app-hobby)** | 2.7k | 2024-07-22 | Stable diffusion for real-time music generation (web app) | [site / demo](https://riffusion.vercel.app) |
| <a href="https://github.com/haoheliu/AudioLDM2"><img src="screenshots/haoheliu-audioldm2.jpg" width="120" alt=""></a> | **[haoheliu/AudioLDM2](https://github.com/haoheliu/AudioLDM2)** | 2.6k | 2024-09-29 | Text-to-Audio/Music Generation | |
| <a href="https://github.com/Audio-AGI/WavJourney"><img src="screenshots/audio-agi-wavjourney.jpg" width="120" alt=""></a> | **[Audio-AGI/WavJourney](https://github.com/Audio-AGI/WavJourney)** | 545 | 2023-09-28 | WavJourney: Compositional Audio Creation with LLMs | [site / demo](https://audio-agi.github.io/WavJourney_demopage/) |
</details>
<details><summary><b>NPCs & narrative</b> (13)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/joonspk-research/generative_agents"><img src="screenshots/joonspk-research-generative-agents.jpg" width="120" alt=""></a> | **[joonspk-research/generative_agents](https://github.com/joonspk-research/generative_agents)** | 22.2k | 2024-08-05 | Generative Agents: Interactive Simulacra of Human Behavior | |
| <a href="https://github.com/OpenTalker/SadTalker"><img src="screenshots/opentalker-sadtalker.jpg" width="120" alt=""></a> | **[OpenTalker/SadTalker](https://github.com/OpenTalker/SadTalker)** | 14.1k | 2024-06-26 | [CVPR 2023] SadTalker:Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation | [site / demo](https://sadtalker.github.io/) |
| <a href="https://github.com/fudan-generative-vision/hallo"><img src="screenshots/fudan-generative-vision-hallo.jpg" width="120" alt=""></a> | **[fudan-generative-vision/hallo](https://github.com/fudan-generative-vision/hallo)** | 8.7k | 2024-09-14 | Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation | [site / demo](https://fudan-generative-vision.github.io/hallo/) |
| <a href="https://github.com/HVision-NKU/StoryDiffusion"><img src="screenshots/hvision-nku-storydiffusion.jpg" width="120" alt=""></a> | **[HVision-NKU/StoryDiffusion](https://github.com/HVision-NKU/StoryDiffusion)** | 6.5k | 2024-09-26 | Accepted as [NeurIPS 2024] Spotlight Presentation Paper | |
| <a href="https://github.com/Zejun-Yang/AniPortrait"><img src="screenshots/zejun-yang-aniportrait.jpg" width="120" alt=""></a> | **[Zejun-Yang/AniPortrait](https://github.com/Zejun-Yang/AniPortrait)** | 5.0k | 2024-07-02 | AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation | |
| <a href="https://github.com/py499372727/AgentSims"><img src="screenshots/py499372727-agentsims.jpg" width="120" alt=""></a> | **[py499372727/AgentSims](https://github.com/py499372727/AgentSims)** | 964 | 2023-11-18 | AgentSims is an easy-to-use infrastructure for researchers from all disciplines to test the specific capacities they are interested in. | |
| <a href="https://github.com/TencentARC/SEED-Story"><img src="screenshots/tencentarc-seed-story.jpg" width="120" alt=""></a> | **[TencentARC/SEED-Story](https://github.com/TencentARC/SEED-Story)** | 885 | 2024-10-11 | SEED-Story: Multimodal Long Story Generation with Large Language Model | [site / demo](https://arxiv.org/abs/2407.08683) |
| <a href="https://github.com/cyanff/anime.gf"><img src="screenshots/cyanff-anime-gf.jpg" width="120" alt=""></a> | **[cyanff/anime.gf](https://github.com/cyanff/anime.gf)** | 506 | 2024-05-20 | Local & Open Source Alternative to CharacterAI | [site / demo](https://anime.gf) |
| <a href="https://github.com/GigaxGames/gigax"><img src="screenshots/gigaxgames-gigax.jpg" width="120" alt=""></a> | **[GigaxGames/gigax](https://github.com/GigaxGames/gigax)** | 346 | 2024-07-26 | LLM-powered NPCs running on your hardware | |
| <a href="https://github.com/MiAO-AI-Lab/LARP"><img src="screenshots/miao-ai-lab-larp.jpg" width="120" alt=""></a> | **[MiAO-AI-Lab/LARP](https://github.com/MiAO-AI-Lab/LARP)** | 274 | 2023-12-29 | | |
| <a href="https://github.com/mluogh/eastworld"><img src="screenshots/mluogh-eastworld.jpg" width="120" alt=""></a> | **[mluogh/eastworld](https://github.com/mluogh/eastworld)** | 227 | 2023-11-13 | Framework for Generative Agents in Games | |
| <a href="https://github.com/boson-ai/RPBench-Auto"><img src="screenshots/boson-ai-rpbench-auto.jpg" width="120" alt=""></a> | **[boson-ai/RPBench-Auto](https://github.com/boson-ai/RPBench-Auto)** | 212 | 2024-09-14 | An automated pipeline for evaluating LLMs for role-playing. | |
| <a href="https://github.com/ykhli/cat-town"><img src="screenshots/ykhli-cat-town.jpg" width="120" alt=""></a> | **[ykhli/cat-town](https://github.com/ykhli/cat-town)** | 160 | 2023-11-14 | A custom AI-town with cats. Based on https://github.com/a16z-infra/AI-town | |
</details>
<details><summary><b>Testing, QA & analytics</b> (2)</summary>
| | Tool | ⭐ | Last push | What it does | Verified example |
|---|---|---|---|---|---|
| <a href="https://github.com/Tencent/GameAISDK"><img src="screenshots/tencent-gameaisdk.jpg" width="120" alt=""></a> | **[Tencent/GameAISDK](https://github.com/Tencent/GameAISDK)** | 2.7k | 2021-05-17 | 基于图像的游戏AI自动化框架 | |
| <a href="https://github.com/Interactml/iml-unity"><img src="screenshots/interactml-iml-unity.jpg" width="120" alt=""></a> | **[Interactml/iml-unity](https://github.com/Interactml/iml-unity)** | 183 | 2024-06-17 | This is an interactive machine learning framework for Unity3D. It allows developers the ability to use interactive machine learning in running games. | |
</details>
## Inclusion rules
- A public GitHub repo with **100+ stars** and a **push within the last year**. Stars and dates come from the GitHub API on every daily refresh; nothing is typed in by hand.
- Archived repos, or ones with no push for 2+ years, move to [Inactive](#11-inactive--unmaintained). Repos last pushed 1-2 years ago are left out.
- Each tool is paired with a **verified example** where one exists: a showcase, a game or mod built with it, or its live site/demo (the link is checked on refresh).
- Thumbnails come from the repo's social preview, an image in its README, or a headless-Chrome capture of its homepage, and are stored in [`screenshots/`](screenshots).
## Sources
Candidates were gathered from these lists (thank you to their maintainers). Entries, descriptions and ratings here are our own:
- [Yuan-ManX/ai-game-devtools](https://github.com/Yuan-ManX/ai-game-devtools): the largest catalog of AI game dev tools; go there for papers and models we don't cover
- [simoninithomas/awesome-ai-tools-for-game-dev](https://github.com/simoninithomas/awesome-ai-tools-for-game-dev)
- [AgentsLoop/awesome-ai-game-maker](https://github.com/AgentsLoop/awesome-ai-game-maker) (the tool + verified example format)
- [Anil-matcha/awesome-ai-game-generation](https://github.com/Anil-matcha/awesome-ai-game-generation)
- [aviaryan/awesome-ai-games](https://github.com/aviaryan/awesome-ai-games)
- [bowen-aigame/awesome-ai-game](https://github.com/bowen-aigame/awesome-ai-game)
- [r/aigamedev: "What is the current meta for developing games with AI?"](https://www.reddit.com/r/aigamedev/comments/1wz016q/)
- [SubmitGame/awesome-decomp-games](https://github.com/SubmitGame/awesome-decomp-games) and [bailo167/awesome-game-mashups](https://github.com/bailo167/awesome-game-mashups)
## Contributing
Add a repo to the right section in [`data/curation.json`](data/curation.json) and open a PR; [CONTRIBUTING.md](CONTRIBUTING.md) has the details. README.md and the site are generated.
## License
The list and data are released under [CC0 1.0](LICENSE). The scripts and website code are under the [MIT License](LICENSE-CODE).
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